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A Like Supreme (Cyberpunk 2077) · SAMURAI

EXERCISE 19 OF 37
10-bar fill at bar 59
69 / 129 BARS COVERED
0 / 37 PASSED · 10 BARS LIT · IN THE PART S5
COUNT-IN
PART S2
CHORUS
BREAK
PART S5
PART M
CHORUS 2
PART Q
OUTRO
OUTRO 2
11 groovesIS2S1VM+6Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 8
FILL · 5
LAND · 5
RUN · 3
JOIN · 7
LINK · 2
SECTION · 6
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play A Like Supreme (Cyberpunk 2077) on drums

129 bars of 4/4 at 148 BPM, about 3:28 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

49 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
148 BPM
TIME
4/4
BARS
129
LENGTH
3:28
DIFFICULTY
49/100

silence through bars 1-16, toms through bars 17-24, ride through bars 25-26, toms through bars 27-34, snare through bars 35-36 and ride through bars 37-38, and 16 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 35, 39 and 41, and 9 more places -- 12% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    35
    1e+a2e+a3e+a4e+a
CC |x---x---x---x---|
SD |----x-------x---|
BD |x-x---x---x---x-|
A Like Supreme (Cyberpunk 2077) -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

5 fills to learn, played 34 times: bars 17, 18, 19, 20, 21, 22 and 28 more.

What the course does

It cuts the song into 31 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- H, I -- 4 exercises, about 30 minutes.
  2. The grooves the song is built on -- V -- 1 exercise, about 12 minutes.
  3. Through Part S2 and the Chorus -- 3 exercises, about 27 minutes.
  4. Through Part S2 and the Chorus -- 3 exercises, about 24 minutes.
  5. Through the Chorus and the Break -- 3 exercises, about 22 minutes.
  6. Through Part S5 and Part M -- 4 exercises, about 21 minutes.
  7. Through Part S5 and Part M -- 5 exercises, about 28 minutes. Open above.
  8. Bars 79-105 -- 5 exercises, about 29 minutes.
  9. and 3 more sittings after that.
START THE COURSE ↑

Questions

What BPM is A Like Supreme (Cyberpunk 2077)?

148 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is A Like Supreme (Cyberpunk 2077) hard to play on drums?

49 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 34 out of 100; the rest of the number is everything around it.

How long is the drum part?

129 bars, about 3:28 at the written tempo. The course breaks it into 31 exercises over 11 sittings, about 23 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in A Like Supreme (Cyberpunk 2077)?

5 fills to learn, played 34 times: bars 17, 18, 19, 20, 21, 22 and 28 more.

READ OFF THE SCORE ITSELF · 129 BARS ANALYSED