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Agent Orange · Sodom

EXERCISE 28 OF 96
Run J1 · Part J (bars 14-29)
175 / 287 BARS COVERED
0 / 96 PASSED · 16 BARS LIT · IN THE PART J
PART J
CHORUS
PART AA
CHORUS 2
PART AA
PART AI
PART AQ
PART AU
CHORUS 3
PART AA
OUTRO
OUTRO 2
11 groovesXAAAIAUAQ+6Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 18
FILL · 23
LAND · 23
RUN · 3
JOIN · 11
LINK · 7
SECTION · 10
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Agent Orange on drums

287 bars at 178 BPM -- fast, and 6:26 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

80 out of 100. Hard, and what makes it hard is the independence between the hands and the feet.

TEMPO
178 BPM
TIME
4/4
BARS
287
LENGTH
6:26
DIFFICULTY
80/100

hi-hat through bars 2-9, ride through bars 10-29, hi-hat through bars 30-39, kick and crashes through bars 40-43, hi-hat through bars 44-71 and ride through bars 72-87, and 12 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 48-50, 52-54 and 56-58, and 21 more places -- 25.3% of every bar the kit plays. That is the spine of it; everything else is what happens around it.

    49
    1e+a2e+a3e+a4e+a
HH |o-o-o-o-o-o-o-o-|
SD |--x---x---x---x-|
BD |x---x---x---x---|
Agent Orange -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

23 fills to learn, played 88 times: bars 9, 13, 16, 17, 21, 25 and 82 more.

What the course does

It cuts the song into 72 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- X -- 3 exercises, about 23 minutes.
  2. The grooves the song is built on -- AA, AI -- 4 exercises, about 31 minutes.
  3. Through Part B -- 2 exercises, about 29 minutes.
  4. Through Part B -- 4 exercises, about 27 minutes.
  5. Through Part B and Part J -- 4 exercises, about 26 minutes.
  6. Through Part B and Part J -- 5 exercises, about 31 minutes.
  7. Through Part J and Part N -- 5 exercises, about 31 minutes.
  8. Through Part J and Part N -- 6 exercises, about 25 minutes. Open above.
  9. and 13 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Agent Orange?

178 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Agent Orange hard to play on drums?

80 out of 100. Hard, and what makes it hard is the independence between the hands and the feet. The beat itself is 64 out of 100; the rest of the number is everything around it.

How long is the drum part?

287 bars, about 6:26 at the written tempo. The course breaks it into 72 exercises over 21 sittings, about 27 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Agent Orange?

23 fills to learn, played 88 times: bars 9, 13, 16, 17, 21, 25 and 82 more.

READ OFF THE SCORE ITSELF · 287 BARS ANALYSED