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Alive · Wage War

EXERCISE 1 OF 51
Groove P -- Part P
0 / 177 BARS COVERED
0 / 51 PASSED · 29 BARS LIT
CHORUS
PART J
CHORUS 2
PART Q
PART P
PART V
CHORUS 3
PART M
OUTRO 2
11 groovesBMVJQ+6Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 10
FILL · 8
LAND · 8
RUN · 4
JOIN · 9
LINK · 4
SECTION · 7
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Alive on drums

177 bars at 215 BPM -- fast, and 3:18 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

43 out of 100 -- a fair first song -- with the independence between the hands and the feet the part that decides it.

TEMPO
215 BPM
TIME
4/4
BARS
177
LENGTH
3:18
DIFFICULTY
43/100

snare through bars 2-26, silence through bars 27-29, kick and crashes through bars 30-33, snare through bars 34-35, ride through bars 36-37 and snare through bars 38-73, and 5 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 58, 60 and 62, and 26 more places -- 17.6% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    58
    1e+a2e+a3e+a4e+a
CC |x-------x-------|
SD |--------x-------|
BD |x-x---x---x-x-x-|
Alive -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

8 fills to learn, played 11 times: bars 17, 25, 33, 57, 79, 87 and 5 more.

What the course does

It cuts the song into 42 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- P, B -- 3 exercises, about 21 minutes. Open above.
  2. The grooves the song is built on -- D -- 5 exercises, about 25 minutes.
  3. Through Part J -- 5 exercises, about 30 minutes.
  4. Bars 39-97 -- 6 exercises, about 34 minutes.
  5. Through the Chorus 2 and Part Q -- 5 exercises, about 31 minutes.
  6. Through Part Q and Part P -- 6 exercises, about 29 minutes.
  7. Through Part P and Part V -- 5 exercises, about 29 minutes.
  8. Through Part V and the Chorus 3 -- 4 exercises, about 29 minutes.
  9. and 2 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Alive?

215 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Alive hard to play on drums?

43 out of 100 -- a fair first song -- with the independence between the hands and the feet the part that decides it. The beat itself is 19 out of 100; the rest of the number is everything around it.

How long is the drum part?

177 bars, about 3:18 at the written tempo. The course breaks it into 42 exercises over 10 sittings, about 29 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Alive?

8 fills to learn, played 11 times: bars 17, 25, 33, 57, 79, 87 and 5 more.

READ OFF THE SCORE ITSELF · 177 BARS ANALYSED