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Antihero · God Forbid

Antihero · God Forbid
EXERCISE 12 OF 81
Groove H
70 / 146 BARS COVERED
0 / 81 PASSED · 2 BARS LIT · IN THE PART F, CHORUS 3
CHORUS
PART F
CHORUS 3
CHORUS 5
PART AA
PART F
CHORUS 6
OUTRO
OUTRO 2
10 groovesDFJAAZ+5Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 15
FILL · 18
LAND · 18
RUN · 2
JOIN · 14
LINK · 5
SECTION · 8
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Antihero on drums

146 bars of 4/4 at 150 BPM, about 3:53 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

69 out of 100: demanding, mostly on the independence between the hands and the feet.

TEMPO
150 BPM
TIME
4/4
BARS
146
LENGTH
3:53
DIFFICULTY
69/100

hi-hat through bars 2-5, snare through bars 6-13, hi-hat through bars 14-45, ride through bars 46-49, snare through bars 50-53 and hi-hat through bars 54-57, and 11 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 6-8, 10-12 and 28, and 12 more places -- 21.4% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    6
    1e+a2e+a3e+a4e+a
CC |x-x-x-x-x-x-x-x-|
SD |----x-------x---|
BD |xxxxxxxxxxxxxxxx|
Antihero -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

18 fills to learn, played 41 times: bars 5, 9, 13, 23, 25, 29 and 35 more.

What the course does

It cuts the song into 62 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- D -- 6 exercises, about 35 minutes.
  2. The grooves the song is built on -- F, Z -- 2 exercises, about 26 minutes.
  3. Through the Chorus and Part F -- 3 exercises, about 23 minutes.
  4. Bars 21-50 -- 5 exercises, about 30 minutes. Open above.
  5. Through Part J and the Chorus 2 -- 4 exercises, about 28 minutes.
  6. Through the Chorus 2 and Part J -- 7 exercises, about 30 minutes.
  7. Through the Chorus 3 and Part F -- 3 exercises, about 18 minutes.
  8. Bars 44-50 -- 4 exercises, about 29 minutes.
  9. and 10 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Antihero?

150 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Antihero hard to play on drums?

69 out of 100: demanding, mostly on the independence between the hands and the feet. The beat itself is 62 out of 100; the rest of the number is everything around it.

How long is the drum part?

146 bars, about 3:53 at the written tempo. The course breaks it into 62 exercises over 18 sittings, about 27 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Antihero?

18 fills to learn, played 41 times: bars 5, 9, 13, 23, 25, 29 and 35 more.

READ OFF THE SCORE ITSELF · 146 BARS ANALYSED