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Call Me Call Me · Yoko Kanno

Call Me Call Me · Yoko Kanno
EXERCISE 10 OF 47
Groove H (a two-bar phrase)
62 / 179 BARS COVERED
0 / 47 PASSED · 6 BARS LIT · IN THE PART E
CHORUS
PART E
CHORUS 2
PART E
BREAK
PART O
OUTRO
OUTRO 2
13 groovesAEBS9O+8Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 8
FILL · 9
LAND · 9
RUN · 2
JOIN · 11
SECTION · 7
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Call Me Call Me on drums

179 bars at 158 BPM -- fast, and 4:32 of it without a break -- on crash, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

32 out of 100 -- a fair first song -- with the independence between the hands and the feet the part that decides it.

TEMPO
158 BPM
TIME
4/4
BARS
179
LENGTH
4:32
DIFFICULTY
32/100

snare through bars 2-40, hi-hat through bars 41-57, snare through bars 58-90, hi-hat through bars 91-105, silence through bars 106-118 and toms through bars 119-133, and 5 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 4, 6 and 8, and 22 more places -- 16.1% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    4
    1e+a2e+a3e+a4e+a
BD |x-----x-x---x---|
Call Me Call Me -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

9 fills to learn, played 16 times: bars 40, 41, 49, 88, 89, 90 and 10 more.

What the course does

It cuts the song into 37 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- B, E -- 4 exercises, about 23 minutes.
  2. The grooves the song is built on -- C -- 5 exercises, about 23 minutes.
  3. Through Part E -- 3 exercises, about 28 minutes. Open above.
  4. Bars 55-88 -- 5 exercises, about 26 minutes.
  5. Through Part C -- 4 exercises, about 20 minutes.
  6. Through Part C and Part E -- 6 exercises, about 28 minutes.
  7. Bars 92-124 -- 6 exercises, about 27 minutes.
  8. Bars 130-158 -- 8 exercises, about 29 minutes.
  9. and 1 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Call Me Call Me?

158 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Call Me Call Me hard to play on drums?

32 out of 100 -- a fair first song -- with the independence between the hands and the feet the part that decides it. The beat itself is 0 out of 100; the rest of the number is everything around it.

How long is the drum part?

179 bars, about 4:32 at the written tempo. The course breaks it into 37 exercises over 9 sittings, about 25 minutes each.

What do I need on the kit?

crash, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Call Me Call Me?

9 fills to learn, played 16 times: bars 40, 41, 49, 88, 89, 90 and 10 more.

READ OFF THE SCORE ITSELF · 179 BARS ANALYSED