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Call To Arms · Manowar

EXERCISE 12 OF 30
Groove I
121 / 144 BARS COVERED
0 / 30 PASSED · 2 BARS LIT · IN THE CHORUS, OUTRO
CHORUS
PART K
CHORUS 2
PART N
OUTRO
OUTRO 2
3 groovesFKNFill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 5
FILL · 6
LAND · 6
RUN · 2
JOIN · 4
LINK · 4
SECTION · 2
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Call To Arms on drums

144 bars of 4/4 at 115 BPM, about 5:01 of playing, on crash, hi-hat, snare, high tom, mid tom, floor tom and kick.

67 out of 100: demanding, mostly on how much of it falls off the beat.

TEMPO
115 BPM
TIME
4/4
BARS
144
LENGTH
5:01
DIFFICULTY
67/100

toms through bar 1, kick and crashes through bars 2-11, hi-hat through bars 12-85, kick and crashes through bars 86-93 and hi-hat through bars 94-144.

The beat

The beat the song is built on is one bar, played through bars 12-22, 24-30 and 32-40, and 5 more places -- 48.6% of every bar the kit plays. Learn that one and most of the song is already under your hands.

    13
    1.....2.....3.....4.....
HH |x-x-x-x-x-x-x-x-x-x-x-x-|
SD |------x-----------x-----|
BD |x-----------x-----------|
Call To Arms -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

6 fills to learn, played 7 times: bars 1, 5, 9, 49, 57, 93 and 1 more.

What the course does

It cuts the song into 23 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- F -- 6 exercises, about 33 minutes.
  2. The grooves the song is built on -- K -- 4 exercises, about 25 minutes.
  3. Through the Chorus -- 1 exercise, about 16 minutes.
  4. Through the Chorus -- 3 exercises, about 23 minutes. Open above.
  5. Bars 57-89 -- 5 exercises, about 34 minutes.
  6. Bars 90-114 -- 7 exercises, about 30 minutes.
  7. The whole song -- 4 exercises, about 21 minutes.
START THE COURSE ↑

Questions

What BPM is Call To Arms?

115 BPM, in 4/4, with the time kept in thirty-second notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Call To Arms hard to play on drums?

67 out of 100: demanding, mostly on how much of it falls off the beat. The beat itself is 58 out of 100; the rest of the number is everything around it.

How long is the drum part?

144 bars, about 5:01 at the written tempo. The course breaks it into 23 exercises over 7 sittings, about 26 minutes each.

What do I need on the kit?

crash, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Call To Arms?

6 fills to learn, played 7 times: bars 1, 5, 9, 49, 57, 93 and 1 more.

READ OFF THE SCORE ITSELF · 144 BARS ANALYSED