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CANT STOP GM · RED HOT CHILI PEPPERS GM

CANT STOP GM · RED HOT CHILI PEPPERS GM
EXERCISE 1 OF 23
Groove E -- Chorus
0 / 97 BARS COVERED
0 / 23 PASSED · 45 BARS LIT · IN THE CHORUS, CHORUS 2, OUTRO 2
PART A
CHORUS
PART G
CHORUS 2
PART G
OUTRO
OUTRO 2
4 groovesEJGAFill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 3
FILL · 3
LAND · 3
RUN · 2
JOIN · 4
LINK · 4
SECTION · 3
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play CANT STOP GM on drums

97 bars of 4/4 at a walking 92 BPM, 4:13 of playing, on crash, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

55 out of 100, a step up from a first song, and the work is in how often it moves around the kit.

TEMPO
92 BPM
TIME
4/4
BARS
97
LENGTH
4:13
DIFFICULTY
55/100

snare through bars 1-7, toms through bars 8-9, silence through bars 10-12, hi-hat through bars 13-76, kick and crashes through bars 77-80 and hi-hat through bars 81-97.

The beat

The beat the song is built on is one bar, played through bars 13-27, 37-51 and 81-95 -- 47.4% of every bar the kit plays. Learn that one and most of the song is already under your hands.

    13
    1e+a2e+a3e+a4e+a
HH |x-x-x-x-x-x-x-x-|
SD |----X--g-g--X--g|
BD |x-x-------x-----|
CANT STOP GM -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

3 fills to learn, played 6 times: bars 28, 32, 52, 56, 76 and 96.

What the course does

It cuts the song into 19 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- E, J -- 3 exercises, about 30 minutes.
  2. Bars 1-29 -- 5 exercises, about 27 minutes.
  3. Bars 25-40 -- 6 exercises, about 26 minutes.
  4. Bars 57-84 -- 7 exercises, about 29 minutes.
  5. The whole song -- 2 exercises, about 14 minutes.
START THE COURSE ↑

Questions

What BPM is CANT STOP GM?

92 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is CANT STOP GM hard to play on drums?

55 out of 100, a step up from a first song, and the work is in how often it moves around the kit. The beat itself is 43 out of 100; the rest of the number is everything around it.

How long is the drum part?

97 bars, about 4:13 at the written tempo. The course breaks it into 19 exercises over 5 sittings, about 25 minutes each.

What do I need on the kit?

crash, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in CANT STOP GM?

3 fills to learn, played 6 times: bars 28, 32, 52, 56, 76 and 96.

READ OFF THE SCORE ITSELF · 97 BARS ANALYSED