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Consume Guitar Playthrough · Polaris

EXERCISE 15 OF 95
Groove K -- Part K
33 / 142 BARS COVERED
0 / 95 PASSED · 2 BARS LIT · IN THE PART K
PART K
PART AG
PART AN
PART AZ
PART BD
OUTRO
16 groovesAAGKANV+11Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 23
FILL · 19
LAND · 19
RUN · 3
JOIN · 14
LINK · 2
SECTION · 14
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Consume Guitar Playthrough on drums

142 bars of 4/4 at 138 BPM, about 4:07 of playing, on crash, hi-hat, snare, mid tom, floor tom, kick and hi-hat foot.

63 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
138 BPM
TIME
4/4
BARS
142
LENGTH
4:07
DIFFICULTY
63/100

silence through bars 1-16, snare through bars 17-46, toms through bars 47-48, snare through bars 49-80, silence through bars 81-88 and toms through bars 89-91, and 3 more changes after that.

The beat

The beat the song is built on is a 2-bar phrase, played through bars 27-28, 31-32 and 59, and 1 more place -- 5.3% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    27                                               28
    1...........2...........3...........4........... 1...........2...........3...........4...........
CC |x-----------x-----------x-----------x-----------|x-----------x-----------x-----------------------|
SD |---------x--------x-----x-----x--x--------------|---x-----------x--------x-----------x-----x-----|
FT |------------------------------------------------|------------------------------------x-----x-----|
BD |x-----------------------x-----------------x-----|------------x--x--x--x--------x--x--------------|
Consume Guitar Playthrough -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

19 fills to learn, played 27 times: bars 8, 12, 16, 20, 24, 28 and 21 more.

What the course does

It cuts the song into 75 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- P (a two-bar phrase), BQ (a two-bar phrase) -- 2 exercises, about 30 minutes.
  2. The grooves the song is built on -- AZ -- 2 exercises, about 27 minutes.
  3. Through Part E -- 5 exercises, about 27 minutes.
  4. Through Part E and Part I -- 5 exercises, about 32 minutes.
  5. Through Part I and Part K -- 4 exercises, about 29 minutes. Open above.
  6. Through Part I and Part K -- 4 exercises, about 29 minutes.
  7. Through Part K -- 4 exercises, about 30 minutes.
  8. Through Part K -- 2 exercises, about 19 minutes.
  9. and 16 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Consume Guitar Playthrough?

138 BPM, in 4/4, with the time kept in thirty-second notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Consume Guitar Playthrough hard to play on drums?

63 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 55 out of 100; the rest of the number is everything around it.

How long is the drum part?

142 bars, about 4:07 at the written tempo. The course breaks it into 75 exercises over 24 sittings, about 27 minutes each.

What do I need on the kit?

crash, hi-hat, snare, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Consume Guitar Playthrough?

19 fills to learn, played 27 times: bars 8, 12, 16, 20, 24, 28 and 21 more.

READ OFF THE SCORE ITSELF · 142 BARS ANALYSED