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coolscreamo · me

EXERCISE 5 OF 63
Groove D -- Part D (a two-bar phrase)
67 / 176 BARS COVERED
0 / 63 PASSED · 9 BARS LIT · IN THE PART S1, PART D
PART S1
PART D
PART J
PART N
PART R
CHORUS
PART Y
BREAK 3
14 groovesVNS1QY+9Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 10
FILL · 10
LAND · 10
RUN · 4
JOIN · 11
LINK · 6
SECTION · 11
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play coolscreamo on drums

152 bars at 217 BPM -- fast, and 2:38 of it without a break -- on crash, ride, hi-hat, snare, high tom, floor tom, kick and hi-hat foot.

67 out of 100: demanding, mostly on the independence between the hands and the feet.

TEMPO
217 BPM
TIME
4/4
BARS
152
LENGTH
2:38
DIFFICULTY
67/100

ride through bar 1, silence through bars 2-12, kick and crashes through bars 13-18, snare through bars 19-40, kick and crashes through bars 41-44 and hi-hat through bars 45-50, and 16 more changes after that.

The beat

The beat the song is built on is a 2-bar phrase, played through bars 98-128 -- 21.2% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    98               99
    1e+a2e+a3e+a4e+a 1e+a2e+a3e+a4e+a
HH |o---x-x-x-x-x-x-|x-x-x-x-x-x-x-x-|
SD |--------x-------|--------x-------|
BD |x-----x---------|x-----x---x---x-|
coolscreamo -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

10 fills to learn, played 18 times: bars 16, 20, 26, 27, 44, 65 and 12 more.

What the course does

It cuts the song into 52 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- V -- 2 exercises, about 21 minutes.
  2. The grooves the song is built on -- N, Y -- 2 exercises, about 30 minutes.
  3. Through Part S1 and Part D -- 5 exercises, about 27 minutes. Open above.
  4. Through Part D -- 6 exercises, about 28 minutes.
  5. Bars 18-45 -- 6 exercises, about 30 minutes.
  6. Through Part J and Part N -- 3 exercises, about 14 minutes.
  7. Bars 65-161 -- 4 exercises, about 29 minutes.
  8. Through Part N and Part Q -- 4 exercises, about 18 minutes.
  9. and 7 more sittings after that.
START THE COURSE ↑

Questions

What BPM is coolscreamo?

217 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is coolscreamo hard to play on drums?

67 out of 100: demanding, mostly on the independence between the hands and the feet. The beat itself is 60 out of 100; the rest of the number is everything around it.

How long is the drum part?

152 bars, about 2:38 at the written tempo. The course breaks it into 52 exercises over 15 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in coolscreamo?

10 fills to learn, played 18 times: bars 16, 20, 26, 27, 44, 65 and 12 more.

READ OFF THE SCORE ITSELF · 152 BARS ANALYSED