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DEAD CLOWN Feat. Bimopd nn · 510

EXERCISE 1 OF 48
Groove U -- Part U (a two-bar phrase)
0 / 97 BARS COVERED
0 / 48 PASSED · 12 BARS LIT · IN THE PART U
PART S2
PART H
PART U
PART Q
CHORUS
PART U
OUTRO
OUTRO 2
8 groovesAUHQS10+3Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 5
FILL · 12
LAND · 12
RUN · 2
JOIN · 9
SECTION · 7
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play DEAD CLOWN Feat. Bimopd nn on drums

97 bars of 4/4 at 120 BPM, about 3:08 of playing, on crash, hi-hat, snare, mid tom, floor tom and kick.

64 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
120 BPM
TIME
4/4
BARS
97
LENGTH
3:08
DIFFICULTY
64/100

silence through bars 1-4, toms through bars 5-8, snare through bars 9-16, toms through bars 17-18, snare through bars 19-67 and silence through bars 68-70, and 3 more changes after that.

The beat

The beat the song is built on is a 2-bar phrase, played through bars 29-31, 33-35 and 57-59, and 1 more place -- 13.3% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    29                               30
    1.......2.......3.......4....... 1.......2.......3.......4.......
CC |x-------x-------x-------x-------|x-------x-------x-------x-------|
SD |--------x-----x---x-----x-----x-|--x-----x-----x---------x-------|
BD |x-------------------x-----------|----x-----x-----x-x---x---x---x-|
DEAD CLOWN Feat. Bimopd nn -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

12 fills to learn, played 24 times: bars 5, 6, 7, 8, 9, 10 and 18 more.

What the course does

It cuts the song into 35 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- U -- 1 exercise, about 16 minutes.
  2. The grooves the song is built on -- W -- 1 exercise, about 17 minutes.
  3. The grooves the song is built on -- Q -- 3 exercises, about 29 minutes.
  4. Through Part S2 and Part H -- 4 exercises, about 26 minutes.
  5. Bars 10-25 -- 6 exercises, about 26 minutes.
  6. Through Part Q and Part U -- 4 exercises, about 17 minutes.
  7. Through Part U and Part X -- 3 exercises, about 27 minutes.
  8. Bars 39-52 -- 7 exercises, about 27 minutes.
  9. and 3 more sittings after that.
START THE COURSE ↑

Questions

What BPM is DEAD CLOWN Feat. Bimopd nn?

120 BPM, in 4/4, with the time kept in thirty-second notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is DEAD CLOWN Feat. Bimopd nn hard to play on drums?

64 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 57 out of 100; the rest of the number is everything around it.

How long is the drum part?

97 bars, about 3:08 at the written tempo. The course breaks it into 35 exercises over 11 sittings, about 25 minutes each.

What do I need on the kit?

crash, hi-hat, snare, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in DEAD CLOWN Feat. Bimopd nn?

12 fills to learn, played 24 times: bars 5, 6, 7, 8, 9, 10 and 18 more.

READ OFF THE SCORE ITSELF · 97 BARS ANALYSED