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Death Shall Rise · Cancer, John Walker, Ian Buchanan, Carl Stokes

Death Shall Rise · Cancer, John Walker, Ian Buchanan, Carl Stokes
EXERCISE 1 OF 98
Groove G -- Part G
0 / 219 BARS COVERED
0 / 98 PASSED · 29 BARS LIT · IN THE PART G
PART G
PART G
PART W
PART AF
PART G
PART R
16 groovesUGLRP+11Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 14
FILL · 18
LAND · 18
RUN · 2
JOIN · 23
LINK · 9
SECTION · 13
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Death Shall Rise on drums

219 bars of 4/4 at 150 BPM, about 5:47 of playing, on crash, ride, hi-hat, snare, mid tom, floor tom and kick.

68 out of 100: demanding, mostly on the independence between the hands and the feet.

TEMPO
150 BPM
TIME
4/4
BARS
219
LENGTH
5:47
DIFFICULTY
68/100

hi-hat through bars 1-57, toms through bars 58-65, hi-hat through bars 66-153, toms through bars 154-161, hi-hat through bars 162-177 and silence through bars 178-181, and 1 more change after that.

The beat

The beat the song is built on is one bar, played through bars 13-16, 18-24 and 43-48, and 1 more place -- 13.4% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    14
    1e+a2e+a3e+a4e+a
CC |x---------------|
HH |--o-o-o-o-o-o-o-|
SD |x---x---x---x---|
BD |--x---x---x---x-|
Death Shall Rise -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

18 fills to learn, played 59 times: bars 1, 2, 3, 4, 5, 9 and 53 more.

What the course does

It cuts the song into 79 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- G -- 4 exercises, about 28 minutes. Open above.
  2. The grooves the song is built on -- U, I -- 2 exercises, about 27 minutes.
  3. Through Part E -- 3 exercises, about 28 minutes.
  4. Through Part E and Part F -- 3 exercises, about 29 minutes.
  5. Bars 8-26 -- 6 exercises, about 27 minutes.
  6. Bars 22-41 -- 4 exercises, about 26 minutes.
  7. Bars 31-170 -- 5 exercises, about 27 minutes.
  8. Through Part I and Part L -- 6 exercises, about 20 minutes.
  9. and 13 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Death Shall Rise?

150 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Death Shall Rise hard to play on drums?

68 out of 100: demanding, mostly on the independence between the hands and the feet. The beat itself is 58 out of 100; the rest of the number is everything around it.

How long is the drum part?

219 bars, about 5:47 at the written tempo. The course breaks it into 79 exercises over 21 sittings, about 27 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Death Shall Rise?

18 fills to learn, played 59 times: bars 1, 2, 3, 4, 5, 9 and 53 more.

READ OFF THE SCORE ITSELF · 219 BARS ANALYSED