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Despicable Heroes · Arch Enemy

EXERCISE 4 OF 29
Groove R -- Part R
27 / 64 BARS COVERED
0 / 29 PASSED · 5 BARS LIT · IN THE PART R
CHORUS
PART F
CHORUS 2
PART J
PART F
CHORUS 3
PART O
PART P
PART R
CHORUS 4
OUTRO
OUTRO 2
7 groovesCFRXJ+2Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 8
FILL · 1
LAND · 1
RUN · 2
JOIN · 9
LINK · 1
SECTION · 6
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Despicable Heroes on drums

64 bars of 4/4 at 120 BPM, about 2:05 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

96 out of 100. Hard, and what makes it hard is how many notes a second it asks for.

TEMPO
120 BPM
TIME
4/4
BARS
64
LENGTH
2:05
DIFFICULTY
96/100

snare through bars 1-2, hi-hat through bars 3-10, ride through bars 11-14, hi-hat through bars 15-18, snare through bars 19-22 and ride through bars 23-26, and 8 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 3-5, 7-9 and 15-17, and 3 more places -- 28.1% of every bar the kit plays. That is the spine of it; everything else is what happens around it.

    3
    1...............2...............3...............4...............
HH |x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---|
SD |x-------x-------x-------x-------x-------x-------x-------x-------|
BD |----x-------x-------x-------x-------x-------x-------x-------x---|
Despicable Heroes -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

1 fill to learn, played 2 times: bars 63 and 64.

What the course does

It cuts the song into 27 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- C -- 2 exercises, about 28 minutes.
  2. The grooves the song is built on -- F -- 1 exercise, about 18 minutes.
  3. The grooves the song is built on -- R -- 3 exercises, about 26 minutes. Open above.
  4. Through the Chorus 2 and Part J -- 3 exercises, about 27 minutes.
  5. Through Part J and Part F -- 3 exercises, about 27 minutes.
  6. Bars 25-31 -- 3 exercises, about 27 minutes.
  7. Through Part O and Part P -- 3 exercises, about 27 minutes.
  8. Bars 35-56 -- 5 exercises, about 24 minutes.
  9. and 2 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Despicable Heroes?

120 BPM, in 4/4, with the time kept in thirty-second notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Despicable Heroes hard to play on drums?

96 out of 100. Hard, and what makes it hard is how many notes a second it asks for. The beat itself is 100 out of 100; the rest of the number is everything around it.

How long is the drum part?

64 bars, about 2:05 at the written tempo. The course breaks it into 27 exercises over 10 sittings, about 25 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Despicable Heroes?

1 fill to learn, played 2 times: bars 63 and 64.

READ OFF THE SCORE ITSELF · 64 BARS ANALYSED