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Doctor Worm · They Might Be Giants

EXERCISE 11 OF 41
Hold Groove D for 8 bars -- Chorus (bars 1-8)
69 / 119 BARS COVERED
0 / 41 PASSED · 8 BARS LIT · IN THE CHORUS
CHORUS
PART C
PART K
PART O
PART K
BREAK
PART F
OUTRO
OUTRO 2
7 groovesDCKTO+2Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 8
FILL · 7
LAND · 7
RUN · 2
JOIN · 8
LINK · 2
SECTION · 6
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Doctor Worm on drums

119 bars at 161 BPM -- fast, and 2:57 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

54 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
161 BPM
TIME
4/4
BARS
119
LENGTH
2:57
DIFFICULTY
54/100

hi-hat through bars 1-56, ride through bars 57-60, toms through bars 61-68, hi-hat through bars 69-76, ride through bars 77-80 and silence through bars 81-88, and 1 more change after that.

The beat

The beat the song is built on is one bar, played through bars 5-13, 21-27 and 41, and 8 more places -- 27.9% of every bar the kit plays. That is the spine of it; everything else is what happens around it.

    6
    1e+a2e+a3e+a4e+a
HH |x---x---x---x---|
SD |----x-------x---|
BD |x-----x-x-------|
Doctor Worm -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

7 fills to learn, played 12 times: bars 28, 36, 52, 56, 67, 68 and 6 more.

What the course does

It cuts the song into 33 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- D, F -- 2 exercises, about 26 minutes.
  2. The grooves the song is built on -- K -- 3 exercises, about 20 minutes.
  3. Bars 2-41 -- 5 exercises, about 36 minutes.
  4. Through the Chorus -- 2 exercises, about 19 minutes. Open above.
  5. Through the Chorus and Part F -- 5 exercises, about 30 minutes.
  6. Bars 32-60 -- 7 exercises, about 28 minutes.
  7. Bars 59-95 -- 8 exercises, about 32 minutes.
  8. Bars 89-107 -- 5 exercises, about 32 minutes.
  9. and 1 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Doctor Worm?

161 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Doctor Worm hard to play on drums?

54 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 40 out of 100; the rest of the number is everything around it.

How long is the drum part?

119 bars, about 2:57 at the written tempo. The course breaks it into 33 exercises over 9 sittings, about 27 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Doctor Worm?

7 fills to learn, played 12 times: bars 28, 36, 52, 56, 67, 68 and 6 more.

READ OFF THE SCORE ITSELF · 119 BARS ANALYSED