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Enter Sandman · Alessia Cara & The Warning

Enter Sandman · Alessia Cara & The Warning
EXERCISE 17 OF 68
Groove E -- Part E
57 / 139 BARS COVERED
0 / 68 PASSED · 7 BARS LIT · IN THE PART E
COUNT-IN
PART B
PART E
CHORUS
CHORUS 2
PART A
PART Q
PART A
PART S
PART U
CHORUS 3
OUTRO
OUTRO 2
12 groovesGDABE+7Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 14
FILL · 12
LAND · 12
RUN · 4
JOIN · 14
LINK · 3
SECTION · 8
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Enter Sandman on drums

139 bars of 4/4 at 131 BPM, about 4:15 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

44 out of 100 -- a fair first song -- with the independence between the hands and the feet the part that decides it.

TEMPO
131 BPM
TIME
4/4
BARS
139
LENGTH
4:15
DIFFICULTY
44/100

silence through bars 1-8, hi-hat through bars 9-29, toms through bars 30-37, snare through bars 38-46, hi-hat through bars 47-55 and toms through bars 56-59, and 5 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 38-40, 42-45 and 60-62, and 3 more places -- 14.5% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    38
    1e+a2e+a3e+a4e+a
CC |x---x---x---x---|
SD |--------x-------|
BD |x-----x---x---x-|
Enter Sandman -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

12 fills to learn, played 17 times: bars 24, 37, 41, 47, 55, 59 and 11 more.

What the course does

It cuts the song into 55 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- G, D -- 7 exercises, about 36 minutes.
  2. The grooves the song is built on -- B -- 3 exercises, about 29 minutes.
  3. Through Part B and Part D -- 6 exercises, about 24 minutes.
  4. Bars 26-41 -- 7 exercises, about 33 minutes. Open above.
  5. Through the Chorus -- 3 exercises, about 20 minutes.
  6. Through the Chorus and Part K -- 3 exercises, about 30 minutes.
  7. Bars 49-60 -- 6 exercises, about 31 minutes.
  8. Bars 56-68 -- 7 exercises, about 26 minutes.
  9. and 6 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Enter Sandman?

131 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Enter Sandman hard to play on drums?

44 out of 100 -- a fair first song -- with the independence between the hands and the feet the part that decides it. The beat itself is 26 out of 100; the rest of the number is everything around it.

How long is the drum part?

139 bars, about 4:15 at the written tempo. The course breaks it into 55 exercises over 14 sittings, about 28 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Enter Sandman?

12 fills to learn, played 17 times: bars 24, 37, 41, 47, 55, 59 and 11 more.

READ OFF THE SCORE ITSELF · 139 BARS ANALYSED