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Fairytale Gone Bad · Sunrise Avenue

Fairytale Gone Bad · Sunrise Avenue
EXERCISE 1 OF 25
Groove A -- Chorus
0 / 107 BARS COVERED
0 / 25 PASSED · 50 BARS LIT · IN THE CHORUS, OUTRO 2
CHORUS
PART C
OUTRO
OUTRO 2
3 groovesACIFill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 3
FILL · 6
LAND · 6
RUN · 1
JOIN · 3
LINK · 3
SECTION · 2
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Fairytale Gone Bad on drums

107 bars of 4/4 at 140 BPM, about 3:03 of playing, on crash, hi-hat, snare, high tom, mid tom, floor tom and kick.

54 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
140 BPM
TIME
4/4
BARS
107
LENGTH
3:03
DIFFICULTY
54/100

hi-hat through bars 1-91, snare through bars 92-98 and hi-hat through bars 99-107.

The beat

The beat the song is built on is one bar, played through bars 1-42 and 100-107 -- 46.7% of every bar the kit plays. Learn that one and most of the song is already under your hands.

    1
    1e+a2e+a3e+a4e+a
HH |x-x-x-x-x-x-x-x-|
SD |----x-------x---|
BD |x-------x-x-----|
Fairytale Gone Bad -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

6 fills to learn, played 7 times: bars 43, 67, 75, 83, 90, 91 and 1 more.

What the course does

It cuts the song into 18 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- A, C -- 3 exercises, about 29 minutes.
  2. Through the Chorus and Part C -- 9 exercises, about 31 minutes.
  3. Through Part C and the Outro -- 6 exercises, about 30 minutes.
  4. Bars 88-103 -- 6 exercises, about 26 minutes.
  5. The whole song -- 1 exercise, about 10 minutes.
START THE COURSE ↑

Questions

What BPM is Fairytale Gone Bad?

140 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Fairytale Gone Bad hard to play on drums?

54 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 35 out of 100; the rest of the number is everything around it.

How long is the drum part?

107 bars, about 3:03 at the written tempo. The course breaks it into 18 exercises over 5 sittings, about 25 minutes each.

What do I need on the kit?

crash, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Fairytale Gone Bad?

6 fills to learn, played 7 times: bars 43, 67, 75, 83, 90, 91 and 1 more.

READ OFF THE SCORE ITSELF · 107 BARS ANALYSED