← SONGS

Far Cry (correct version) · Rush

EXERCISE 11 OF 79
Groove I -- Part I
65 / 164 BARS COVERED
0 / 79 PASSED · 3 BARS LIT · IN THE PART I
PART F
PART I
PART M
PART P
PART R
PART R
CHORUS
PART AN
OUTRO 2
8 groovesTRPMAN+3Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 13
FILL · 19
LAND · 19
RUN · 2
JOIN · 10
LINK · 7
SECTION · 8
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Far Cry (correct version) on drums

164 bars of 4/4 at 125 BPM, about 5:13 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

64 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
125 BPM
TIME
4/4
BARS
164
LENGTH
5:13
DIFFICULTY
64/100

snare through bars 1-7, ride through bars 8-10, hi-hat through bars 11-40, ride through bars 41-45, hi-hat through bars 46-49 and ride through bars 50-62, and 10 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 42, 44 and 51-54, and 17 more places -- 18.9% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    42
    1e+a2e+a3e+a4e+a
RD |x-x-x-x-x-x-x-x-|
SD |----x-------x---|
BD |x-----x---x---x-|
Far Cry (correct version) -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

19 fills to learn, played 55 times: bars 1, 2, 3, 4, 5, 6 and 49 more.

What the course does

It cuts the song into 59 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- R, M -- 3 exercises, about 34 minutes.
  2. The grooves the song is built on -- P -- 2 exercises, about 29 minutes.
  3. Through Part F -- 5 exercises, about 30 minutes.
  4. Through Part F and Part I -- 2 exercises, about 18 minutes. Open above.
  5. Bars 12-24 -- 5 exercises, about 30 minutes.
  6. Bars 19-39 -- 4 exercises, about 19 minutes.
  7. Through Part P -- 1 exercise, about 15 minutes.
  8. Bars 50-95 -- 5 exercises, about 29 minutes.
  9. and 11 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Far Cry (correct version)?

125 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Far Cry (correct version) hard to play on drums?

64 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 46 out of 100; the rest of the number is everything around it.

How long is the drum part?

164 bars, about 5:13 at the written tempo. The course breaks it into 59 exercises over 19 sittings, about 25 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Far Cry (correct version)?

19 fills to learn, played 55 times: bars 1, 2, 3, 4, 5, 6 and 49 more.

READ OFF THE SCORE ITSELF · 164 BARS ANALYSED