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Forevermore AI · lorna shore

EXERCISE 15 OF 71
Groove H -- Part H
59 / 262 BARS COVERED
0 / 71 PASSED · 6 BARS LIT · IN THE PART H, CHORUS
PART S2
PART S4
PART H
CHORUS
PART E
CHORUS 2
BREAK 6
OUTRO
16 groovesAGS18EHS4+11Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 10
FILL · 18
LAND · 18
RUN · 3
JOIN · 11
LINK · 4
SECTION · 6
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Forevermore AI on drums

262 bars of 4/4 at 120 BPM, about 8:44 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

73 out of 100: demanding, mostly on how much of it falls off the beat.

TEMPO
120 BPM
TIME
4/4
BARS
262
LENGTH
8:44
DIFFICULTY
73/100

kick and crashes through bars 1-3, silence through bars 4-38, toms through bars 39-48, kick and crashes through bars 49-58, hi-hat through bars 59-62 and snare through bars 63-72, and 25 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 58, 91 and 95-97, and 6 more places -- 9.1% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    58
    1.......2.......3.......4.......
CC |x-------------------------------|
RD |--x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-|
SD |-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x|
BD |x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-x-|
Forevermore AI -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

18 fills to learn, played 69 times: bars 69, 71, 72, 73, 74, 75 and 63 more.

What the course does

It cuts the song into 52 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- E -- 1 exercise, about 23 minutes.
  2. The grooves the song is built on -- AG -- 3 exercises, about 22 minutes.
  3. The grooves the song is built on -- K -- 4 exercises, about 26 minutes.
  4. Bars 40-55 -- 3 exercises, about 14 minutes.
  5. Through Part F -- 2 exercises, about 23 minutes.
  6. Through Part H -- 1 exercise, about 21 minutes.
  7. Through Part H -- 4 exercises, about 29 minutes. Open above.
  8. Bars 61-91 -- 3 exercises, about 32 minutes.
  9. and 11 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Forevermore AI?

120 BPM, in 4/4, with the time kept in thirty-second notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Forevermore AI hard to play on drums?

73 out of 100: demanding, mostly on how much of it falls off the beat. The beat itself is 100 out of 100; the rest of the number is everything around it.

How long is the drum part?

262 bars, about 8:44 at the written tempo. The course breaks it into 52 exercises over 19 sittings, about 24 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Forevermore AI?

18 fills to learn, played 69 times: bars 69, 71, 72, 73, 74, 75 and 63 more.

READ OFF THE SCORE ITSELF · 262 BARS ANALYSED