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Full Steam Spacemachine · Royal Republic

Full Steam Spacemachine · Royal Republic
EXERCISE 14 OF 18
Groove I
61 / 98 BARS COVERED
0 / 18 PASSED · 2 BARS LIT · IN THE OUTRO
CHORUS
CHORUS 2
CHORUS 3
BREAK
OUTRO
4 groovesAGDS6Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 4
FILL · 3
LAND · 3
RUN · 1
JOIN · 3
SECTION · 3
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Full Steam Spacemachine on drums

98 bars of 4/4 at 120 BPM, about 3:16 of playing, on crash, hi-hat, snare, mid tom, floor tom and kick.

45 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
120 BPM
TIME
4/4
BARS
98
LENGTH
3:16
DIFFICULTY
45/100

hi-hat through bars 1-16, kick and crashes through bars 17-20, hi-hat through bars 21-40, kick and crashes through bars 41-44, hi-hat through bars 45-60 and silence through bars 61-66, and 3 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 1-7, 9-15 and 21, and 8 more places -- 44.6% of every bar the kit plays. Learn that one and most of the song is already under your hands.

    2
    1e+a2e+a3e+a4e+a
HH |--o---o---o---o-|
SD |----x-------x---|
BD |x---x---x---x---|
Full Steam Spacemachine -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

3 fills to learn, played 9 times: bars 8, 16, 28, 36, 40, 52 and 3 more.

What the course does

It cuts the song into 14 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- A, D -- 5 exercises, about 29 minutes.
  2. The grooves the song is built on -- F -- 5 exercises, about 29 minutes.
  3. Bars 18-61 -- 3 exercises, about 14 minutes.
  4. Through the Outro -- 4 exercises, about 27 minutes. Open above.
  5. The whole song -- 1 exercise, about 10 minutes.
START THE COURSE ↑

Questions

What BPM is Full Steam Spacemachine?

120 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Full Steam Spacemachine hard to play on drums?

45 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 31 out of 100; the rest of the number is everything around it.

How long is the drum part?

98 bars, about 3:16 at the written tempo. The course breaks it into 14 exercises over 5 sittings, about 22 minutes each.

What do I need on the kit?

crash, hi-hat, snare, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Full Steam Spacemachine?

3 fills to learn, played 9 times: bars 8, 16, 28, 36, 40, 52 and 3 more.

READ OFF THE SCORE ITSELF · 98 BARS ANALYSED