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Future Retro · Animusic

Future Retro · Animusic
EXERCISE 1 OF 54
Groove E -- Intro
0 / 128 BARS COVERED
0 / 54 PASSED · 12 BARS LIT · IN THE CHORUS, CHORUS 2
INTRO
BREAK
CHORUS
PART F
CHORUS 2
PART Q
PART S
PART V
PART X
PART AA
PART AC
PART S13
OUTRO
OUTRO 2
12 groovesEAAFAJAC+7Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 9
FILL · 8
LAND · 8
RUN · 2
JOIN · 12
LINK · 7
SECTION · 7
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Future Retro on drums

128 bars of 4/4 at 114 BPM, about 4:29 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

54 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
114 BPM
TIME
4/4
BARS
128
LENGTH
4:29
DIFFICULTY
54/100

kick and crashes through bars 1-8, silence through bars 9-15, hi-hat through bars 16-17, toms through bars 18-24, ride through bars 25-32 and toms through bars 33-35, and 8 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 18-20, 22-24 and 42-44, and 1 more place -- 10.2% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    18
    1e+a2e+a3e+a4e+a
SD |----x-------x---|
T1 |x---x---x---x---|
BD |x-------x-------|
Future Retro -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

8 fills to learn, played 26 times: bars 32, 33, 34, 35, 36, 37 and 20 more.

What the course does

It cuts the song into 45 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- E -- 2 exercises, about 17 minutes.
  2. The grooves the song is built on -- AA, F -- 3 exercises, about 29 minutes.
  3. Bars 16-41 -- 5 exercises, about 29 minutes.
  4. Bars 26-50 -- 5 exercises, about 27 minutes.
  5. Bars 48-58 -- 5 exercises, about 28 minutes.
  6. Bars 55-66 -- 5 exercises, about 26 minutes.
  7. Bars 61-76 -- 5 exercises, about 34 minutes.
  8. Through Part X and Part AA -- 4 exercises, about 17 minutes.
  9. and 5 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Future Retro?

114 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Future Retro hard to play on drums?

54 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 35 out of 100; the rest of the number is everything around it.

How long is the drum part?

128 bars, about 4:29 at the written tempo. The course breaks it into 45 exercises over 13 sittings, about 25 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Future Retro?

8 fills to learn, played 26 times: bars 32, 33, 34, 35, 36, 37 and 20 more.

READ OFF THE SCORE ITSELF · 128 BARS ANALYSED