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Game Over · Lost Society

EXERCISE 6 OF 72
Groove C
122 / 188 BARS COVERED
0 / 72 PASSED · 4 BARS LIT · IN THE CHORUS, PART L
CHORUS
PART E
PART L
CHORUS 2
PART L
CHORUS 3
PART O
PART O
OUTRO
6 groovesBOLSE+1Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 7
FILL · 19
LAND · 19
RUN · 2
JOIN · 11
LINK · 8
SECTION · 5
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Game Over on drums

188 bars at 180 BPM -- fast, and 4:10 of it without a break -- on crash, ride, hi-hat, snare, mid tom, floor tom and kick.

83 out of 100. Hard, and what makes it hard is how many notes a second it asks for.

TEMPO
180 BPM
TIME
4/4
BARS
188
LENGTH
4:10
DIFFICULTY
83/100

snare through bar 1, hi-hat through bars 2-5, snare through bars 6-8, ride through bars 9-12, snare through bars 13-14 and kick and crashes through bars 15-19, and 16 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 2-4, 6-8 and 52-67, and 2 more places -- 26.6% of every bar the kit plays. That is the spine of it; everything else is what happens around it.

    3
    1e+a2e+a3e+a4e+a
HH |o-o-o-o-o-o-o-o-|
SD |--x---x---x---x-|
BD |x--x-x--xx--x---|
Game Over -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

19 fills to learn, played 34 times: bars 1, 5, 9, 13, 19, 20 and 28 more.

What the course does

It cuts the song into 52 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- B -- 3 exercises, about 23 minutes.
  2. The grooves the song is built on -- O -- 1 exercise, about 20 minutes.
  3. The grooves the song is built on -- L -- 1 exercise, about 19 minutes.
  4. Through the Chorus -- 4 exercises, about 31 minutes. Open above.
  5. Through Part E -- 3 exercises, about 26 minutes.
  6. Bars 6-25 -- 7 exercises, about 32 minutes.
  7. Through Part L and Part O -- 6 exercises, about 26 minutes.
  8. Bars 34-128 -- 3 exercises, about 27 minutes.
  9. and 7 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Game Over?

180 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Game Over hard to play on drums?

83 out of 100. Hard, and what makes it hard is how many notes a second it asks for. The beat itself is 73 out of 100; the rest of the number is everything around it.

How long is the drum part?

188 bars, about 4:10 at the written tempo. The course breaks it into 52 exercises over 15 sittings, about 27 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Game Over?

19 fills to learn, played 34 times: bars 1, 5, 9, 13, 19, 20 and 28 more.

READ OFF THE SCORE ITSELF · 188 BARS ANALYSED