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geek bar · necrotide

EXERCISE 11 OF 32
Groove G
37 / 82 BARS COVERED
0 / 32 PASSED · 2 BARS LIT · IN THE PART C, OUTRO 2
PART C
PART I
CHORUS
PART L
PART Z
OUTRO
OUTRO 2
6 groovesNCLZI+1Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 8
FILL · 3
LAND · 3
RUN · 2
JOIN · 6
LINK · 5
SECTION · 4
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play geek bar on drums

82 bars of 4/4 at 122 BPM, about 2:41 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

81 out of 100. Hard, and what makes it hard is the independence between the hands and the feet.

TEMPO
122 BPM
TIME
4/4
BARS
82
LENGTH
2:41
DIFFICULTY
81/100

toms through bar 1, hi-hat through bars 2-11, toms through bars 12-25, hi-hat through bars 26-33, toms through bars 34-39 and hi-hat through bars 40-66, and 2 more changes after that.

The beat

The beat the song is built on is a 2-bar phrase, played through bars 11-12, 16-17 and 20-21, and 3 more places -- 14.8% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    11                                                               12
    1...............2...............3...............4............... 1...............2...............3...............4...............
CC |x---------------x---------------x---------------x---------------|----------------x---------------x---------------x---------------|
SD |----------------x-------------------x-----------x-----------x---|x---x-----------x-----------------------------------x-----------|
T1 |----------------------------------------------------------------|--------------------------------------------X-------------------|
BD |x---x-------x-------x-------x---x---x---x---x---x---x---x---x---|--------x---x---x---x---x---x---x---x---x---x---x-------x---x---|
geek bar -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

3 fills to learn, played 8 times: bars 1, 5, 37, 38, 39, 74 and 2 more.

What the course does

It cuts the song into 28 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- I -- 1 exercise, about 17 minutes.
  2. The grooves the song is built on -- C -- 1 exercise, about 21 minutes.
  3. The grooves the song is built on -- L -- 1 exercise, about 13 minutes.
  4. Through Part C -- 3 exercises, about 29 minutes.
  5. Through Part C -- 4 exercises, about 37 minutes.
  6. Through Part C and Part I -- 3 exercises, about 25 minutes. Open above.
  7. Through Part I and the Chorus -- 3 exercises, about 27 minutes.
  8. Bars 29-45 -- 6 exercises, about 29 minutes.
  9. and 3 more sittings after that.
START THE COURSE ↑

Questions

What BPM is geek bar?

122 BPM, in 4/4, with the time kept in thirty-second notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is geek bar hard to play on drums?

81 out of 100. Hard, and what makes it hard is the independence between the hands and the feet. The beat itself is 65 out of 100; the rest of the number is everything around it.

How long is the drum part?

82 bars, about 2:41 at the written tempo. The course breaks it into 28 exercises over 11 sittings, about 24 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in geek bar?

3 fills to learn, played 8 times: bars 1, 5, 37, 38, 39, 74 and 2 more.

READ OFF THE SCORE ITSELF · 82 BARS ANALYSED