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Genre adventure · Fading Echo

Genre adventure · Fading Echo
EXERCISE 23 OF 47
Groove N
86 / 185 BARS COVERED
0 / 47 PASSED · 3 BARS LIT · IN THE PART F, PART U
CHORUS
PART F
CHORUS 2
PART U
CHORUS 3
BREAK 3
BREAK 4
OUTRO
13 groovesKS14FS16C+8Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 13
FILL · 3
LAND · 3
RUN · 3
JOIN · 12
LINK · 3
SECTION · 9
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Genre adventure on drums

185 bars of 4/4 at 110 BPM, about 6:44 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

48 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
110 BPM
TIME
4/4
BARS
185
LENGTH
6:44
DIFFICULTY
48/100

snare through bar 1, toms through bars 2-3, snare through bars 4-5, toms through bars 6-7, snare through bars 8-11 and toms through bars 12-14, and 18 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 170-172, 174-180 and 182-185 -- 10.7% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    170
    1...........2...........3...........4...........
CC |x-----------------------------------------------|
BD |x-----x-----x-----x-----x-----x-----x-----x-----|
Genre adventure -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

3 fills to learn, played 10 times: bars 12, 13, 24, 36, 37, 44 and 4 more.

What the course does

It cuts the song into 43 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- AB, K -- 6 exercises, about 37 minutes.
  2. The grooves the song is built on -- A (a two-bar phrase) -- 3 exercises, about 34 minutes.
  3. Through Part C -- 2 exercises, about 22 minutes.
  4. Through Part F -- 1 exercise, about 15 minutes.
  5. Through Part C and Part F -- 5 exercises, about 35 minutes.
  6. Bars 13-37 -- 5 exercises, about 24 minutes.
  7. Bars 34-52 -- 5 exercises, about 30 minutes. Open above.
  8. Through the Chorus 2 and Part P -- 3 exercises, about 24 minutes.
  9. and 5 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Genre adventure?

110 BPM, in 4/4, with the time kept in thirty-second notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Genre adventure hard to play on drums?

48 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 14 out of 100; the rest of the number is everything around it.

How long is the drum part?

185 bars, about 6:44 at the written tempo. The course breaks it into 43 exercises over 13 sittings, about 25 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Genre adventure?

3 fills to learn, played 10 times: bars 12, 13, 24, 36, 37, 44 and 4 more.

READ OFF THE SCORE ITSELF · 185 BARS ANALYSED