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Ghost In The Machine · Blaze

EXERCISE 7 OF 40
Groove C -- Part C
41 / 82 BARS COVERED
0 / 40 PASSED · 8 BARS LIT · IN THE PART C, OUTRO 2
PART C
CHORUS 2
PART C
PART G
OUTRO
OUTRO 2
8 groovesIGACO+3Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 11
FILL · 4
LAND · 4
RUN · 2
JOIN · 10
LINK · 2
SECTION · 6
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Ghost In The Machine on drums

82 bars, 4:22, at 75 BPM: slow enough that every note is exposed. Crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot and nothing else.

71 out of 100: demanding, mostly on the independence between the hands and the feet.

TEMPO
75 BPM
TIME
4/4
BARS
82
LENGTH
4:22
DIFFICULTY
71/100

toms through bars 1-4, hi-hat through bars 5-8, silence through bars 9-12, hi-hat through bars 13-16, toms through bars 17-19 and hi-hat through bars 20-24, and 9 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 13-15, 21-23 and 57-59, and 1 more place -- 15% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    13
    1.......2.......3.......4.......
HH |o---o---o---o---o---o---o---o---|
SD |----x-------x-------x-------x---|
BD |x-------x-------x-------x-----x-|
Ghost In The Machine -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

4 fills to learn, played 5 times: bars 28, 48, 52, 68 and 82.

What the course does

It cuts the song into 35 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- G -- 1 exercise, about 15 minutes.
  2. The grooves the song is built on -- L, I -- 2 exercises, about 29 minutes.
  3. Bars 2-29 -- 3 exercises, about 19 minutes.
  4. Through Part A and Part C -- 2 exercises, about 21 minutes. Open above.
  5. Bars 7-13 -- 4 exercises, about 30 minutes.
  6. Through Part G and the Chorus -- 3 exercises, about 27 minutes.
  7. Bars 17-32 -- 4 exercises, about 32 minutes.
  8. Through the Chorus 2 and Part C -- 3 exercises, about 27 minutes.
  9. and 4 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Ghost In The Machine?

75 BPM, in 4/4, with the time kept in thirty-second notes. Slow enough to hear every mistake, which is why the room lets you sit at the written tempo rather than under it.

Is Ghost In The Machine hard to play on drums?

71 out of 100: demanding, mostly on the independence between the hands and the feet. The beat itself is 56 out of 100; the rest of the number is everything around it.

How long is the drum part?

82 bars, about 4:22 at the written tempo. The course breaks it into 35 exercises over 12 sittings, about 24 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Ghost In The Machine?

4 fills to learn, played 5 times: bars 28, 48, 52, 68 and 82.

READ OFF THE SCORE ITSELF · 82 BARS ANALYSED