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Good Game · Cheating the NASA Space Physical

Good Game · Cheating the NASA Space Physical
EXERCISE 6 OF 52
Groove AT -- Part AT
23 / 142 BARS COVERED
0 / 52 PASSED · 7 BARS LIT · IN THE PART AT
PART A
PART Q
PART S5
PART J
PART AN
BREAK 5
PART AT
CHORUS
16 groovesAXAQS5J+11Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 12
FILL · 9
LAND · 9
RUN · 5
JOIN · 7
SECTION · 9
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Good Game on drums

142 bars at 168 BPM -- fast, and 3:16 of it without a break -- on crash, ride, hi-hat, snare, mid tom, floor tom and kick.

59 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
168 BPM
TIME
4/4
BARS
142
LENGTH
3:16
DIFFICULTY
59/100

silence through bars 1-5, hi-hat through bars 6-38, silence through bars 39-42, hi-hat through bars 43-44, toms through bars 45-50 and hi-hat through bars 51-61, and 12 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 110 and 112-124 -- 11.8% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    112
    1e+a2e+a3e+a4e+a
CC |x---x---x---x---|
SD |----x-------x---|
BD |x-x---x-x-x---x-|
Good Game -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

9 fills to learn, played 40 times: bars 5, 6, 7, 8, 9, 10 and 34 more.

What the course does

It cuts the song into 42 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- AX -- 4 exercises, about 23 minutes.
  2. The grooves the song is built on -- Q -- 1 exercise, about 19 minutes.
  3. The grooves the song is built on -- AT -- 2 exercises, about 21 minutes. Open above.
  4. Bars 14-62 -- 3 exercises, about 28 minutes.
  5. Through Part J -- 3 exercises, about 10 minutes.
  6. Through Part A -- 3 exercises, about 27 minutes.
  7. Through Part A and Part Q -- 2 exercises, about 25 minutes.
  8. Through Part Q -- 2 exercises, about 25 minutes.
  9. and 8 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Good Game?

168 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Good Game hard to play on drums?

59 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 37 out of 100; the rest of the number is everything around it.

How long is the drum part?

142 bars, about 3:16 at the written tempo. The course breaks it into 42 exercises over 16 sittings, about 23 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Good Game?

9 fills to learn, played 40 times: bars 5, 6, 7, 8, 9, 10 and 34 more.

READ OFF THE SCORE ITSELF · 142 BARS ANALYSED