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Good Things Go · Linkin Park

EXERCISE 1 OF 20
Groove B -- Chorus (a two-bar phrase)
0 / 71 BARS COVERED
0 / 20 PASSED · 24 BARS LIT · IN THE CHORUS
COUNT-IN
CHORUS
PART F
OUTRO
OUTRO 2
6 groovesBFJLS1+1Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 6
FILL · 2
LAND · 2
RUN · 1
JOIN · 3
LINK · 1
SECTION · 4
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Good Things Go on drums

71 bars of 4/4 at 127 BPM, about 2:14 of playing, on crash, hi-hat, snare, mid tom, floor tom, kick and hi-hat foot.

42 out of 100 -- a fair first song -- with the independence between the hands and the feet the part that decides it.

TEMPO
127 BPM
TIME
4/4
BARS
71
LENGTH
2:14
DIFFICULTY
42/100

silence through bars 1-4, hi-hat through bars 5-32, snare through bars 33-50, silence through bars 51-52 and hi-hat through bars 53-71.

The beat

The beat the song is built on is a 2-bar phrase, played through bars 5-7, 9-15 and 17-19, and 2 more places -- 36.9% of every bar the kit plays. Learn that one and most of the song is already under your hands.

    5                6
    1e+a2e+a3e+a4e+a 1e+a2e+a3e+a4e+a
CC |x---------------|----------------|
HH |----x-g-x-g-x-g-|x-g-x-g-x-g-x-g-|
SD |--------x-------|--------x-------|
BD |x---------------|---x--x---x-x---|
Good Things Go -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

2 fills to learn, played 2 times: bars 28 and 70.

What the course does

It cuts the song into 17 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- B, F -- 2 exercises, about 19 minutes. Open above.
  2. The grooves the song is built on -- K -- 3 exercises, about 34 minutes.
  3. Through the Chorus and Part F -- 5 exercises, about 20 minutes.
  4. Bars 33-66 -- 4 exercises, about 25 minutes.
  5. Through the Outro and the Outro 2 -- 5 exercises, about 28 minutes.
  6. The whole song -- 1 exercise, about 10 minutes.
START THE COURSE ↑

Questions

What BPM is Good Things Go?

127 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Good Things Go hard to play on drums?

42 out of 100 -- a fair first song -- with the independence between the hands and the feet the part that decides it. The beat itself is 35 out of 100; the rest of the number is everything around it.

How long is the drum part?

71 bars, about 2:14 at the written tempo. The course breaks it into 17 exercises over 6 sittings, about 23 minutes each.

What do I need on the kit?

crash, hi-hat, snare, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Good Things Go?

2 fills to learn, played 2 times: bars 28 and 70.

READ OFF THE SCORE ITSELF · 71 BARS ANALYSED