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Halo On Fire · Metallica

EXERCISE 1 OF 72
Groove L -- Chorus
0 / 270 BARS COVERED
0 / 72 PASSED · 44 BARS LIT
PART F
PART F
CHORUS
PART Q
PART X
PART AA
CHORUS 2
PART AD
18 groovesLFIXAA+13Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 16
FILL · 9
LAND · 9
RUN · 3
JOIN · 17
LINK · 5
SECTION · 12
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Halo On Fire on drums

270 bars of 4/4 at 125 BPM, about 8:24 of playing, on crash, hi-hat, snare, mid tom, floor tom and kick.

52 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
125 BPM
TIME
4/4
BARS
270
LENGTH
8:24
DIFFICULTY
52/100

kick and crashes through bars 1-16, snare through bars 17-21, hi-hat through bars 22-45, snare through bars 46-66, hi-hat through bars 67-90 and snare through bars 91-110, and 14 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 111-113, 115-116 and 119-121, and 32 more places -- 16.7% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    111
    1e+a2e+a3e+a4e+a
CC |x---------------|
HH |----o-o-o-o-o-o-|
SD |----x-------x---|
BD |x-------x-------|
Halo On Fire -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

9 fills to learn, played 31 times: bars 2, 14, 49, 57, 59, 94 and 25 more.

What the course does

It cuts the song into 62 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- L, F -- 4 exercises, about 29 minutes. Open above.
  2. The grooves the song is built on -- G -- 5 exercises, about 30 minutes.
  3. Bars 2-16 -- 5 exercises, about 24 minutes.
  4. Through Part D and Part F -- 3 exercises, about 22 minutes.
  5. Through Part F and Part G -- 4 exercises, about 28 minutes.
  6. Through Part F and Part G -- 2 exercises, about 19 minutes.
  7. Through Part G and Part I -- 5 exercises, about 28 minutes.
  8. Bars 53-111 -- 6 exercises, about 24 minutes.
  9. and 9 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Halo On Fire?

125 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Halo On Fire hard to play on drums?

52 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 30 out of 100; the rest of the number is everything around it.

How long is the drum part?

270 bars, about 8:24 at the written tempo. The course breaks it into 62 exercises over 17 sittings, about 26 minutes each.

What do I need on the kit?

crash, hi-hat, snare, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Halo On Fire?

9 fills to learn, played 31 times: bars 2, 14, 49, 57, 59, 94 and 25 more.

READ OFF THE SCORE ITSELF · 270 BARS ANALYSED