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headsupPRACTICE · dayhezze

headsupPRACTICE · dayhezze
EXERCISE 1 OF 54
Groove A -- Chorus
0 / 98 BARS COVERED
0 / 54 PASSED · 15 BARS LIT
CHORUS
PART I
CHORUS 2
PART M
PART I
CHORUS 3
PART M
PART T
PART AC
OUTRO
OUTRO 2
5 groovesAIMTACFill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 6
FILL · 13
LAND · 13
RUN · 2
JOIN · 7
LINK · 7
SECTION · 5
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play headsupPRACTICE on drums

98 bars of 4/4 at a walking 80 BPM, 4:54 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

94 out of 100. Hard, and what makes it hard is the independence between the hands and the feet.

TEMPO
80 BPM
TIME
4/4
BARS
98
LENGTH
4:54
DIFFICULTY
94/100

hi-hat through bars 1-13, ride through bars 14-24, hi-hat through bars 25-28, snare through bars 29-33, ride through bars 34-44 and hi-hat through bars 45-48, and 8 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 1-3, 5-7 and 25-27, and 2 more places -- 15.3% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    2
    1.......2.......3.......4.......
HH |o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-|
SD |--------x---------------x-------|
BD |x-x-----x-x-------x-x-----x---x-|
headsupPRACTICE -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

13 fills to learn, played 49 times: bars 4, 8, 9, 12, 13, 14 and 43 more.

What the course does

It cuts the song into 40 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- A -- 3 exercises, about 26 minutes.
  2. Through the Chorus -- 3 exercises, about 14 minutes.
  3. The grooves the song is built on -- I -- 3 exercises, about 30 minutes.
  4. The grooves the song is built on -- M -- 3 exercises, about 24 minutes.
  5. Bars 1-98 -- 6 exercises, about 28 minutes.
  6. Bars 11-25 -- 5 exercises, about 26 minutes.
  7. Bars 21-35 -- 5 exercises, about 28 minutes.
  8. Through Part M and Part I -- 5 exercises, about 23 minutes.
  9. and 5 more sittings after that.
START THE COURSE ↑

Questions

What BPM is headsupPRACTICE?

80 BPM, in 4/4, with the time kept in thirty-second notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is headsupPRACTICE hard to play on drums?

94 out of 100. Hard, and what makes it hard is the independence between the hands and the feet. The beat itself is 71 out of 100; the rest of the number is everything around it.

How long is the drum part?

98 bars, about 4:54 at the written tempo. The course breaks it into 40 exercises over 13 sittings, about 27 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in headsupPRACTICE?

13 fills to learn, played 49 times: bars 4, 8, 9, 12, 13, 14 and 43 more.

READ OFF THE SCORE ITSELF · 98 BARS ANALYSED