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human slime · party cannon

EXERCISE 1 OF 38
Groove F -- Part F
0 / 77 BARS COVERED
0 / 38 PASSED · 14 BARS LIT · IN THE PART F, OUTRO 2
PART B
PART F
PART H
PART L
PART O
PART H
OUTRO
OUTRO 2
8 groovesS10HBOF+3Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 6
FILL · 8
LAND · 8
RUN · 1
JOIN · 6
LINK · 4
SECTION · 4
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play human slime on drums

77 bars at 160 BPM -- fast, and 1:54 of it without a break -- on crash, ride, hi-hat, snare, mid tom, floor tom and kick.

62 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
160 BPM
TIME
4/4
BARS
77
LENGTH
1:54
DIFFICULTY
62/100

hi-hat through bars 1-8, snare through bars 9-16, hi-hat through bars 17-24, toms through bars 25-32, ride through bars 33-42 and hi-hat through bars 43-57, and 2 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 9-15 and 70-76 -- 18.9% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    70
    1...........2...........3...........4...........
CC |x-----------x-----------x-----------x-----------|
SD |------------------------x-----------------------|
BD |x-----------x-----------------------x-----------|
human slime -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

8 fills to learn, played 11 times: bars 16, 31, 32, 40, 48, 49 and 5 more.

What the course does

It cuts the song into 29 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- F, H -- 2 exercises, about 30 minutes. Open above.
  2. The grooves the song is built on -- O -- 3 exercises, about 23 minutes.
  3. Bars 1-16 -- 4 exercises, about 26 minutes.
  4. Bars 13-28 -- 5 exercises, about 32 minutes.
  5. Through Part L and Part O -- 6 exercises, about 23 minutes.
  6. Through Part O and Part H -- 3 exercises, about 28 minutes.
  7. Bars 41-56 -- 8 exercises, about 31 minutes.
  8. Through the Outro and the Outro 2 -- 6 exercises, about 23 minutes.
  9. and 1 more sittings after that.
START THE COURSE ↑

Questions

What BPM is human slime?

160 BPM, in 4/4, with the time kept in thirty-second notes. At that speed the thirty-second notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is human slime hard to play on drums?

62 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 36 out of 100; the rest of the number is everything around it.

How long is the drum part?

77 bars, about 1:54 at the written tempo. The course breaks it into 29 exercises over 9 sittings, about 25 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in human slime?

8 fills to learn, played 11 times: bars 16, 31, 32, 40, 48, 49 and 5 more.

READ OFF THE SCORE ITSELF · 77 BARS ANALYSED