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If I Get High · Nothing But Thieves

EXERCISE 1 OF 28
Groove C -- Part C
0 / 93 BARS COVERED
0 / 28 PASSED · 15 BARS LIT
INTRO
BREAK
CHORUS
PART D
PART B
PART C
PART S8
PART C
PART I
OUTRO
10 groovesAICLS3+5Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 6
FILL · 3
LAND · 3
RUN · 2
JOIN · 6
LINK · 1
SECTION · 6
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play If I Get High on drums

93 bars of 4/4 at 140 BPM, about 2:39 of playing, on crash, ride, hi-hat, snare, mid tom, floor tom, kick and hi-hat foot.

37 out of 100 -- a fair first song -- with the independence between the hands and the feet the part that decides it.

TEMPO
140 BPM
TIME
4/4
BARS
93
LENGTH
2:39
DIFFICULTY
37/100

silence through bars 1-4, snare through bars 5-12, silence through bars 13-21, snare through bars 22-24, hi-hat through bars 25-49 and silence through bars 50-56, and 3 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 26, 28 and 30, and 7 more places -- 20.5% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    26
    1e+a2e+a3e+a4e+a
HH |x---x---x---x-x-|
SD |--------x-------|
BD |x---x-----------|
If I Get High -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

3 fills to learn, played 5 times: bars 40, 63, 64, 88 and 92.

What the course does

It cuts the song into 24 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- C, B -- 4 exercises, about 25 minutes.
  2. The grooves the song is built on -- L -- 5 exercises, about 25 minutes.
  3. Bars 29-38 -- 4 exercises, about 27 minutes.
  4. Bars 38-65 -- 5 exercises, about 23 minutes.
  5. Through Part C and Part I -- 3 exercises, about 27 minutes.
  6. Bars 62-93 -- 6 exercises, about 23 minutes.
  7. The whole song -- 1 exercise, about 10 minutes.
START THE COURSE ↑

Questions

What BPM is If I Get High?

140 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is If I Get High hard to play on drums?

37 out of 100 -- a fair first song -- with the independence between the hands and the feet the part that decides it. The beat itself is 21 out of 100; the rest of the number is everything around it.

How long is the drum part?

93 bars, about 2:39 at the written tempo. The course breaks it into 24 exercises over 7 sittings, about 23 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in If I Get High?

3 fills to learn, played 5 times: bars 40, 63, 64, 88 and 92.

READ OFF THE SCORE ITSELF · 93 BARS ANALYSED