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Intro & Arise · Sepultura

EXERCISE 8 OF 72
Run C1 · Part C (bars 13-28)
137 / 240 BARS COVERED
0 / 72 PASSED · 16 BARS LIT · IN THE PART C
PART A
PART C
PART D
CHORUS
PART W
OUTRO 2
11 groovesOCDAW+6Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 10
FILL · 15
LAND · 15
RUN · 2
JOIN · 12
LINK · 10
SECTION · 7
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Intro & Arise on drums

240 bars at 229 BPM -- fast, and 4:12 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

71 out of 100: demanding, mostly on the independence between the hands and the feet.

TEMPO
229 BPM
TIME
4/4
BARS
240
LENGTH
4:12
DIFFICULTY
71/100

snare through bars 1-36, ride through bars 37-44, snare through bars 45-52, ride through bars 53-67, kick and crashes through bars 68-72 and silence through bars 73-80, and 20 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 90-113, 116-117 and 120, and 9 more places -- 39.2% of every bar the kit plays. Learn that one and most of the song is already under your hands.

    91
    1e+a2e+a3e+a4e+a
HH |o-o-o-o-o-o-o-o-|
SD |--x---x---x---x-|
BD |x---x---x---x---|
Intro & Arise -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

15 fills to learn, played 29 times: bars 67, 77, 79, 89, 115, 119 and 23 more.

What the course does

It cuts the song into 56 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- O, C -- 2 exercises, about 28 minutes.
  2. The grooves the song is built on -- A -- 5 exercises, about 30 minutes.
  3. Bars 13-53 -- 4 exercises, about 29 minutes. Open above.
  4. Bars 33-53 -- 5 exercises, about 25 minutes.
  5. Bars 49-68 -- 5 exercises, about 30 minutes.
  6. Bars 66-80 -- 6 exercises, about 20 minutes.
  7. Through Part S9 and Part M -- 3 exercises, about 27 minutes.
  8. Through Part M and the Chorus -- 5 exercises, about 21 minutes.
  9. and 7 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Intro & Arise?

229 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Intro & Arise hard to play on drums?

71 out of 100: demanding, mostly on the independence between the hands and the feet. The beat itself is 73 out of 100; the rest of the number is everything around it.

How long is the drum part?

240 bars, about 4:12 at the written tempo. The course breaks it into 56 exercises over 15 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Intro & Arise?

15 fills to learn, played 29 times: bars 67, 77, 79, 89, 115, 119 and 23 more.

READ OFF THE SCORE ITSELF · 240 BARS ANALYSED