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John The Fisherman · Primus

EXERCISE 30 OF 79
Groove Q -- Part Q
56 / 105 BARS COVERED
0 / 79 PASSED · 2 BARS LIT · IN THE PART B, PART Q
PART C
PART G
PART B
PART Q
CHORUS
PART AJ
PART AS
OUTRO
OUTRO 2
8 groovesYAGBQAS+3Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 13
FILL · 20
LAND · 20
RUN · 3
JOIN · 8
LINK · 6
SECTION · 8
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play John The Fisherman on drums

105 bars of 4/4 at 115 BPM, about 3:36 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

71 out of 100: demanding, mostly on the independence between the hands and the feet.

TEMPO
115 BPM
TIME
4/4
BARS
105
LENGTH
3:36
DIFFICULTY
71/100

snare through bar 1, hi-hat through bars 2-11, snare through bars 12-15 and hi-hat through bars 16-105.

The beat

The beat the song is built on is one bar, played through bars 2, 4 and 6, and 7 more places -- 9.5% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    16
    1e+a2e+a3e+a4e+a
CC |x---------------|
HH |----X---X---X---|
SD |----x-------x---|
BD |x-x---x-x-x---x-|
John The Fisherman -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

20 fills to learn, played 48 times: bars 15, 19, 21, 23, 25, 26 and 42 more.

What the course does

It cuts the song into 58 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- B -- 5 exercises, about 25 minutes.
  2. The grooves the song is built on -- AG -- 5 exercises, about 28 minutes.
  3. The grooves the song is built on -- Y -- 3 exercises, about 21 minutes.
  4. Through Part C -- 3 exercises, about 33 minutes.
  5. Through Part C and Part G -- 3 exercises, about 30 minutes.
  6. Through Part C and Part G -- 5 exercises, about 26 minutes.
  7. Through Part G and Part B -- 5 exercises, about 29 minutes.
  8. Through Part B -- 3 exercises, about 27 minutes. Open above.
  9. and 9 more sittings after that.
START THE COURSE ↑

Questions

What BPM is John The Fisherman?

115 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is John The Fisherman hard to play on drums?

71 out of 100: demanding, mostly on the independence between the hands and the feet. The beat itself is 33 out of 100; the rest of the number is everything around it.

How long is the drum part?

105 bars, about 3:36 at the written tempo. The course breaks it into 58 exercises over 17 sittings, about 27 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in John The Fisherman?

20 fills to learn, played 48 times: bars 15, 19, 21, 23, 25, 26 and 42 more.

READ OFF THE SCORE ITSELF · 105 BARS ANALYSED