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Kill Rock 'n Roll · System of a Down

EXERCISE 11 OF 47
Groove F
57 / 113 BARS COVERED
0 / 47 PASSED · 6 BARS LIT · IN THE PART B, CHORUS
COUNT-IN
PART B
CHORUS
PART L
PART N
PART L
CHORUS 2
PART P
OUTRO
9 groovesHBLPN+4Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 10
FILL · 7
LAND · 7
RUN · 2
JOIN · 9
LINK · 5
SECTION · 6
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Kill Rock 'n Roll on drums

113 bars at 182 BPM -- fast, and 2:29 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

62 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
182 BPM
TIME
4/4
BARS
113
LENGTH
2:29
DIFFICULTY
62/100

silence through bars 1-8, toms through bars 9-18, hi-hat through bars 19-20, toms through bars 21-22, hi-hat through bars 23-24 and ride through bars 25-32, and 9 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 25-31, 41-47 and 81-86 -- 18.9% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    25
    1e+a2e+a3e+a4e+a
CC |x---------------|
RD |--x-x-x-x-x-x-x-|
SD |----x---x---x---|
BD |x---------x---x-|
Kill Rock 'n Roll -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

7 fills to learn, played 11 times: bars 16, 24, 32, 40, 48, 50 and 5 more.

What the course does

It cuts the song into 39 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- H -- 3 exercises, about 21 minutes.
  2. The grooves the song is built on -- L, E -- 3 exercises, about 30 minutes.
  3. Through Part B -- 4 exercises, about 28 minutes.
  4. Through Part B and the Chorus -- 4 exercises, about 28 minutes. Open above.
  5. Through the Chorus and Part J -- 7 exercises, about 27 minutes.
  6. Bars 52-65 -- 3 exercises, about 26 minutes.
  7. Bars 61-83 -- 6 exercises, about 30 minutes.
  8. Through the Chorus 2 and Part P -- 5 exercises, about 31 minutes.
  9. and 3 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Kill Rock 'n Roll?

182 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Kill Rock 'n Roll hard to play on drums?

62 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 52 out of 100; the rest of the number is everything around it.

How long is the drum part?

113 bars, about 2:29 at the written tempo. The course breaks it into 39 exercises over 11 sittings, about 27 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Kill Rock 'n Roll?

7 fills to learn, played 11 times: bars 16, 24, 32, 40, 48, 50 and 5 more.

READ OFF THE SCORE ITSELF · 113 BARS ANALYSED