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Kill Your Boss · Modern Warfare

Kill Your Boss · Modern Warfare
EXERCISE 8 OF 38
Groove G -- Part G
69 / 138 BARS COVERED
0 / 38 PASSED · 24 BARS LIT · IN THE PART S2, PART G, PART J
PART D
PART S2
PART G
PART H
PART G
PART H
PART J
PART G
OUTRO
OUTRO 2
8 groovesMDGHJ+3Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 6
FILL · 5
LAND · 5
RUN · 2
JOIN · 9
LINK · 5
SECTION · 5
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Kill Your Boss on drums

137 bars at 215 BPM -- fast, and 2:32 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

81 out of 100. Hard, and what makes it hard is the independence between the hands and the feet.

TEMPO
215 BPM
TIME
4/4
BARS
137
LENGTH
2:32
DIFFICULTY
81/100

snare through bar 1, hi-hat through bars 2-22, silence through bars 23-25, hi-hat through bars 26-33, ride through bars 34-41 and hi-hat through bars 42-49, and 8 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 78-80, 82-84 and 86-92, and 5 more places -- 23.9% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    78
    1e+a2e+a3e+a4e+a
CC |x---------------|
HH |--o-o-o-o-o-o-o-|
SD |--x---x---x---x-|
BD |xxxxxxxxxxxxxxxx|
Kill Your Boss -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

5 fills to learn, played 12 times: bars 1, 5, 13, 41, 57, 76 and 6 more.

What the course does

It cuts the song into 32 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- M -- 1 exercise, about 20 minutes.
  2. The grooves the song is built on -- D -- 6 exercises, about 29 minutes.
  3. The grooves the song is built on -- G -- 5 exercises, about 30 minutes. Open above.
  4. Through Part G and Part H -- 5 exercises, about 31 minutes.
  5. Bars 38-61 -- 5 exercises, about 34 minutes.
  6. Bars 58-78 -- 7 exercises, about 30 minutes.
  7. Through the Break 2 and the Outro -- 3 exercises, about 29 minutes.
  8. Through the Outro and the Outro 2 -- 5 exercises, about 24 minutes.
  9. and 1 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Kill Your Boss?

215 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Kill Your Boss hard to play on drums?

81 out of 100. Hard, and what makes it hard is the independence between the hands and the feet. The beat itself is 83 out of 100; the rest of the number is everything around it.

How long is the drum part?

137 bars, about 2:32 at the written tempo. The course breaks it into 32 exercises over 9 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Kill Your Boss?

5 fills to learn, played 12 times: bars 1, 5, 13, 41, 57, 76 and 6 more.

READ OFF THE SCORE ITSELF · 137 BARS ANALYSED