← SONGS

Kingdom Come · Phantom Band

Kingdom Come · Phantom Band
EXERCISE 8 OF 72
Groove AY -- Outro 2 (a two-bar phrase)
77 / 214 BARS COVERED
0 / 72 PASSED · 15 BARS LIT · IN THE OUTRO, OUTRO 2
PART G
CHORUS
CHORUS 2
PART AI
CHORUS 3
OUTRO
OUTRO 2
10 groovesPGAYJAI+5Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 13
FILL · 16
LAND · 16
RUN · 3
JOIN · 11
LINK · 4
SECTION · 8
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Kingdom Come on drums

213 bars at 190 BPM -- fast, and 4:28 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

66 out of 100: demanding, mostly on how many notes a second it asks for.

TEMPO
190 BPM
TIME
4/4
BARS
213
LENGTH
4:28
DIFFICULTY
66/100

kick and crashes through bars 1-5, toms through bars 6-8, hi-hat through bars 9-32, toms through bars 33-40, hi-hat through bars 41-56 and kick and crashes through bars 57-58, and 15 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 41-43, 45-47 and 49-51, and 12 more places -- 21.2% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    41
    1e+a2e+a3e+a4e+a
CC |x---------------|
HH |----o---o---o---|
SD |--------x-------|
BD |xxxxxxxxxxxxxxxx|
Kingdom Come -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

16 fills to learn, played 48 times: bars 2, 4, 6, 7, 8, 16 and 42 more.

What the course does

It cuts the song into 55 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- P -- 6 exercises, about 34 minutes.
  2. The grooves the song is built on -- J -- 1 exercise, about 14 minutes.
  3. The grooves the song is built on -- AY -- 3 exercises, about 25 minutes. Open above.
  4. Through Part G -- 5 exercises, about 28 minutes.
  5. Through Part G -- 5 exercises, about 20 minutes.
  6. Through Part G -- 2 exercises, about 30 minutes.
  7. Through Part G and Part J -- 4 exercises, about 25 minutes.
  8. Through Part J and Part N -- 4 exercises, about 27 minutes.
  9. and 9 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Kingdom Come?

190 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Kingdom Come hard to play on drums?

66 out of 100: demanding, mostly on how many notes a second it asks for. The beat itself is 57 out of 100; the rest of the number is everything around it.

How long is the drum part?

213 bars, about 4:28 at the written tempo. The course breaks it into 55 exercises over 17 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Kingdom Come?

16 fills to learn, played 48 times: bars 2, 4, 6, 7, 8, 16 and 42 more.

READ OFF THE SCORE ITSELF · 213 BARS ANALYSED