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Live To Rise · Soundgarden

EXERCISE 1 OF 52
Groove H -- Part H (a two-bar phrase)
0 / 93 BARS COVERED
0 / 52 PASSED · 14 BARS LIT · IN THE PART H
PART F
PART H
CHORUS
PART H
CHORUS 2
PART AA
OUTRO
OUTRO 2
7 groovesOHAAADF+2Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 7
FILL · 13
LAND · 13
RUN · 1
JOIN · 7
LINK · 5
SECTION · 5
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Live To Rise on drums

93 bars of 4/4 at a walking 84 BPM, 4:27 of playing, on crash, hi-hat, snare, floor tom, kick and hi-hat foot.

54 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
84 BPM
TIME
4/4
BARS
93
LENGTH
4:27
DIFFICULTY
54/100

snare through bar 1, toms through bars 2-3, silence through bars 4-6, hi-hat through bars 7-67, kick and crashes through bars 68-69 and snare through bars 70-76, and 1 more change after that.

The beat

The beat the song is built on is a 2-bar phrase, played through bars 11-17 and 33-39 -- 15.4% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    11               12
    1e+a2e+a3e+a4e+a 1e+a2e+a3e+a4e+a
CC |x---------------|----------------|
HH |--x-x-x-x-x-x-x-|x-x-x-x-x-x-x-x-|
SD |----x----x--x---|----x----x--x---|
BD |x-------x--x----|x-x----x--x-----|
Live To Rise -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

13 fills to learn, played 39 times: bars 6, 10, 18, 19, 20, 21 and 33 more.

What the course does

It cuts the song into 38 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- H, O -- 2 exercises, about 27 minutes.
  2. Through Part H and the Chorus -- 4 exercises, about 22 minutes.
  3. The grooves the song is built on -- AA -- 5 exercises, about 29 minutes.
  4. Bars 2-11 -- 6 exercises, about 30 minutes.
  5. Bars 6-26 -- 6 exercises, about 28 minutes.
  6. Bars 23-58 -- 7 exercises, about 33 minutes.
  7. Through Part AA -- 3 exercises, about 18 minutes.
  8. Through Part AA and the Outro -- 7 exercises, about 29 minutes.
  9. and 2 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Live To Rise?

84 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Live To Rise hard to play on drums?

54 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 42 out of 100; the rest of the number is everything around it.

How long is the drum part?

93 bars, about 4:27 at the written tempo. The course breaks it into 38 exercises over 10 sittings, about 27 minutes each.

What do I need on the kit?

crash, hi-hat, snare, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Live To Rise?

13 fills to learn, played 39 times: bars 6, 10, 18, 19, 20, 21 and 33 more.

READ OFF THE SCORE ITSELF · 93 BARS ANALYSED