← SONGS

Meddlers HQ · Abr

EXERCISE 31 OF 97
Join Part J to Part K (bars 23-25)
78 / 155 BARS COVERED
0 / 97 PASSED · 3 BARS LIT · IN THE PART J, PART K
PART A
PART G
PART J
PART K
PART I
PART V
CHORUS
CHORUS 2
PART AS
PART AW
CHORUS 3
OUTRO
OUTRO 2
13 groovesABIVASBB+8Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 12
FILL · 24
LAND · 24
RUN · 3
JOIN · 16
LINK · 10
SECTION · 7
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Meddlers HQ on drums

155 bars at 180 BPM -- fast, and 3:26 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

65 out of 100: demanding, mostly on how many notes a second it asks for.

TEMPO
180 BPM
TIME
4/4
BARS
155
LENGTH
3:26
DIFFICULTY
65/100

snare through bars 1-8, hi-hat through bars 9-20, snare through bars 21-40, ride through bars 41-42, hi-hat through bars 43-47 and snare through bars 48-60, and 9 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 17-20, 33-39 and 63, and 1 more place -- 11.7% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    33
    1e+a2e+a3e+a4e+a
CC |x---x---x---x---|
SD |--------x-------|
BD |xxxxxxxxxxxxxxxx|
Meddlers HQ -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

24 fills to learn, played 61 times: bars 4, 5, 6, 7, 8, 16 and 55 more.

What the course does

It cuts the song into 72 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- I, AB -- 2 exercises, about 28 minutes.
  2. The grooves the song is built on -- BB -- 5 exercises, about 28 minutes.
  3. Bars 1-142 -- 3 exercises, about 18 minutes.
  4. Through Part A and Part G -- 4 exercises, about 32 minutes.
  5. Bars 5-20 -- 7 exercises, about 30 minutes.
  6. Through Part I and Part J -- 3 exercises, about 27 minutes.
  7. Through Part K -- 6 exercises, about 31 minutes.
  8. Bars 23-41 -- 5 exercises, about 21 minutes. Open above.
  9. and 12 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Meddlers HQ?

180 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Meddlers HQ hard to play on drums?

65 out of 100: demanding, mostly on how many notes a second it asks for. The beat itself is 49 out of 100; the rest of the number is everything around it.

How long is the drum part?

155 bars, about 3:26 at the written tempo. The course breaks it into 72 exercises over 20 sittings, about 27 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Meddlers HQ?

24 fills to learn, played 61 times: bars 4, 5, 6, 7, 8, 16 and 55 more.

READ OFF THE SCORE ITSELF · 155 BARS ANALYSED