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Nightmare · Dry Kill Logic

EXERCISE 10 OF 42
Groove E
39 / 69 BARS COVERED
0 / 42 PASSED · 4 BARS LIT · IN THE PART B, PART D, PART P
COUNT-IN
PART B
CHORUS
PART D
CHORUS 2
PART N
PART D
PART P
OUTRO
OUTRO 2
8 groovesHDBMN+3Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 8
FILL · 8
LAND · 8
RUN · 2
JOIN · 8
LINK · 2
SECTION · 5
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Nightmare on drums

69 bars of 4/4 at a walking 102 BPM, 2:42 of playing, on crash, ride, hi-hat, snare, mid tom, floor tom and kick.

63 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
102 BPM
TIME
4/4
BARS
69
LENGTH
2:42
DIFFICULTY
63/100

silence through bars 1-4, hi-hat through bars 5-40, snare through bars 41-44, hi-hat through bars 45-53, snare through bars 54-57 and hi-hat through bars 58-69.

The beat

The beat the song is built on is one bar, played through bars 9-11, 15 and 23, and 7 more places -- 26.2% of every bar the kit plays. That is the spine of it; everything else is what happens around it.

    9
    1e+a2e+a3e+a4e+a
CC |x---------------|
HH |--o-o-o-o-o-o-o-|
SD |----x-------x---|
BD |x--x-x-xx-x--x-x|
Nightmare -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

8 fills to learn, played 11 times: bars 8, 14, 18, 22, 28, 32 and 5 more.

What the course does

It cuts the song into 33 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- D, H -- 2 exercises, about 30 minutes.
  2. The grooves the song is built on -- M -- 4 exercises, about 28 minutes.
  3. Through Part B -- 3 exercises, about 23 minutes.
  4. Through Part B and the Chorus -- 5 exercises, about 30 minutes. Open above.
  5. Bars 11-29 -- 7 exercises, about 26 minutes.
  6. Bars 28-41 -- 5 exercises, about 28 minutes.
  7. Bars 36-52 -- 6 exercises, about 26 minutes.
  8. Bars 51-58 -- 4 exercises, about 28 minutes.
  9. and 2 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Nightmare?

102 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Nightmare hard to play on drums?

63 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 55 out of 100; the rest of the number is everything around it.

How long is the drum part?

69 bars, about 2:42 at the written tempo. The course breaks it into 33 exercises over 10 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Nightmare?

8 fills to learn, played 11 times: bars 8, 14, 18, 22, 28, 32 and 5 more.

READ OFF THE SCORE ITSELF · 69 BARS ANALYSED