← SONGS

NIGHTMARE · Polaris AU

NIGHTMARE · Polaris AU
EXERCISE 33 OF 100
Groove AI -- Part AI
110 / 220 BARS COVERED
0 / 100 PASSED · 3 BARS LIT · IN THE PART AI
PART A
PART F
CHORUS
PART C
PART AI
PART U
CHORUS 2
PART A
PART BB
PART BW
OUTRO 2
13 groovesZBBCAF+8Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 16
FILL · 19
LAND · 19
RUN · 1
JOIN · 17
LINK · 16
SECTION · 11
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play NIGHTMARE on drums

220 bars at 200 BPM -- fast, and 4:24 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

60 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
200 BPM
TIME
4/4
BARS
220
LENGTH
4:24
DIFFICULTY
60/100

snare through bars 1-25, hi-hat through bars 26-32, snare through bars 33-38, toms through bars 39-44, ride through bars 45-57 and toms through bars 58-60, and 23 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 9-11, 13-15 and 57, and 8 more places -- 12.7% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    10
    1e+a2e+a3e+a4e+a
CC |x---g---x---g---|
SD |--------x-------|
BD |--x---------x-x-|
NIGHTMARE -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

19 fills to learn, played 53 times: bars 16, 17, 20, 21, 26, 27 and 47 more.

What the course does

It cuts the song into 80 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- C, Z -- 2 exercises, about 26 minutes.
  2. The grooves the song is built on -- A -- 5 exercises, about 35 minutes.
  3. Through Part C and Part F -- 5 exercises, about 31 minutes.
  4. Through Part F and Part B -- 5 exercises, about 36 minutes.
  5. Through Part B and Part F -- 5 exercises, about 30 minutes.
  6. Through Part F and the Chorus -- 5 exercises, about 25 minutes.
  7. Through the Chorus and Part C -- 5 exercises, about 27 minutes.
  8. Through Part C and Part AI -- 3 exercises, about 29 minutes. Open above.
  9. and 12 more sittings after that.
START THE COURSE ↑

Questions

What BPM is NIGHTMARE?

200 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is NIGHTMARE hard to play on drums?

60 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 31 out of 100; the rest of the number is everything around it.

How long is the drum part?

220 bars, about 4:24 at the written tempo. The course breaks it into 80 exercises over 20 sittings, about 29 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in NIGHTMARE?

19 fills to learn, played 53 times: bars 16, 17, 20, 21, 26, 27 and 47 more.

READ OFF THE SCORE ITSELF · 220 BARS ANALYSED