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No Cars Go · Arcade Fire

No Cars Go · Arcade Fire
EXERCISE 20 OF 41
Join Part F to Chorus 3 (bars 34-36)
130 / 183 BARS COVERED
0 / 41 PASSED · 3 BARS LIT · IN THE PART F, CHORUS 3
CHORUS
PART F
CHORUS 3
PART B
CHORUS 4
PART S10
OUTRO
9 groovesCRBS10N+4Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 12
FILL · 4
LAND · 4
RUN · 3
JOIN · 8
LINK · 4
SECTION · 5
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play No Cars Go on drums

183 bars of 4/4 at 136 BPM, about 5:23 of playing, on crash, ride, hi-hat, snare, mid tom and kick.

54 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
136 BPM
TIME
4/4
BARS
183
LENGTH
5:23
DIFFICULTY
54/100

silence through bars 1-4, hi-hat through bars 5-72, snare through bars 73-80, hi-hat through bars 81-100, ride through bars 101-105 and hi-hat through bars 106-109, and 2 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 6-19, 26-28 and 30, and 7 more places -- 33.5% of every bar the kit plays. That is the spine of it; everything else is what happens around it.

    6
    1e+a2e+a3e+a4e+a
HH |x-x-x-x-x-o-----|
SD |----x-------xxxx|
BD |x-x---x-x-x-----|
No Cars Go -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

4 fills to learn, played 11 times: bars 20, 56, 71, 72, 80, 99 and 5 more.

What the course does

It cuts the song into 36 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- C, R -- 3 exercises, about 31 minutes.
  2. Bars 5-81 -- 4 exercises, about 23 minutes.
  3. Through the Chorus and Part B -- 5 exercises, about 30 minutes.
  4. Through Part B and the Chorus 2 -- 3 exercises, about 27 minutes.
  5. Through the Chorus 2 and Part F -- 4 exercises, about 27 minutes.
  6. Bars 34-97 -- 2 exercises, about 21 minutes. Open above.
  7. Through the Chorus 3 -- 2 exercises, about 30 minutes.
  8. Bars 71-125 -- 5 exercises, about 27 minutes.
  9. and 4 more sittings after that.
START THE COURSE ↑

Questions

What BPM is No Cars Go?

136 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is No Cars Go hard to play on drums?

54 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 39 out of 100; the rest of the number is everything around it.

How long is the drum part?

183 bars, about 5:23 at the written tempo. The course breaks it into 36 exercises over 12 sittings, about 25 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, mid tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in No Cars Go?

4 fills to learn, played 11 times: bars 20, 56, 71, 72, 80, 99 and 5 more.

READ OFF THE SCORE ITSELF · 183 BARS ANALYSED