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One More Red Nightmare · King Crimson

EXERCISE 23 OF 39
Groove AK
96 / 160 BARS COVERED
0 / 39 PASSED · 2 BARS LIT · IN THE PART AJ
CHORUS
PART Q
CHORUS 2
PART AJ
PART AO
CHORUS 3
BREAK
7 groovesOS10AJAOQ+2Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 5
FILL · 8
LAND · 8
RUN · 2
JOIN · 8
LINK · 2
SECTION · 5
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play One More Red Nightmare on drums

160 bars of 6/4 -- not four -- at 107 BPM, 8:08 of playing on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

64 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
107 BPM
TIME
6/4
BARS
160
LENGTH
8:08
DIFFICULTY
64/100

toms through bar 1, ride through bars 2-14, hi-hat through bars 15-22, ride through bars 23-28, hi-hat through bars 29-31 and toms through bars 32-33, and 13 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 54-60, 63-67 and 69-77, and 2 more places -- 23.7% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    54
    1e+a2e+a3e+a4e+a5e+a6e+a
RD |x-x-x-x-x-x-x-x-x-x-x-x-|
SD |------x-------------x---|
BD |x---x-------x---x-------|
One More Red Nightmare -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

8 fills to learn, played 47 times: bars 1, 2, 3, 4, 5, 6 and 41 more.

What the course does

It cuts the song into 30 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- AJ, O -- 2 exercises, about 27 minutes.
  2. Through the Chorus -- 3 exercises, about 23 minutes.
  3. The grooves the song is built on -- AO -- 2 exercises, about 30 minutes.
  4. Through the Chorus and Part Q -- 4 exercises, about 18 minutes.
  5. Through Part Q and the Chorus 2 -- 4 exercises, about 29 minutes.
  6. Bars 47-54 -- 7 exercises, about 27 minutes.
  7. Through Part AJ and Part AO -- 5 exercises, about 33 minutes. Open above.
  8. Through Part AO -- 5 exercises, about 29 minutes.
  9. and 2 more sittings after that.
START THE COURSE ↑

Questions

What BPM is One More Red Nightmare?

107 BPM, in 6/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is One More Red Nightmare hard to play on drums?

64 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 36 out of 100; the rest of the number is everything around it.

How long is the drum part?

160 bars, about 8:08 at the written tempo. The course breaks it into 30 exercises over 10 sittings, about 25 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in One More Red Nightmare?

8 fills to learn, played 47 times: bars 1, 2, 3, 4, 5, 6 and 41 more.

READ OFF THE SCORE ITSELF · 160 BARS ANALYSED