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One To Kill · Annihilator

EXERCISE 3 OF 43
Groove G -- Part G
56 / 135 BARS COVERED
0 / 43 PASSED · 18 BARS LIT · IN THE PART G
CHORUS
PART G
CHORUS 2
PART R
6 groovesBGRS6AA+1Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 4
FILL · 13
LAND · 13
RUN · 1
JOIN · 4
LINK · 3
SECTION · 4
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play One To Kill on drums

135 bars of 4/4 at 120 BPM, about 4:30 of playing, on crash, hi-hat, snare, mid tom, floor tom and kick.

72 out of 100: demanding, mostly on the independence between the hands and the feet.

TEMPO
120 BPM
TIME
4/4
BARS
135
LENGTH
4:30
DIFFICULTY
72/100

silence through bars 1-4, hi-hat through bars 5-45, snare through bars 46-60, hi-hat through bars 61-70, snare through bars 71-84 and hi-hat through bars 85-108, and 4 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 5-15, 17-19 and 21-23, and 7 more places -- 43.3% of every bar the kit plays. Learn that one and most of the song is already under your hands.

    7
    1e+a2e+a3e+a4e+a
CC |x---------------|
HH |--o-o-o-o-o-o-o-|
SD |--x---x---x---x-|
BD |xxxxxxxxxxxxxxxx|
One To Kill -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

13 fills to learn, played 32 times: bars 16, 20, 24, 36, 40, 52 and 26 more.

What the course does

It cuts the song into 29 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- B -- 2 exercises, about 24 minutes.
  2. The grooves the song is built on -- G, R -- 2 exercises, about 29 minutes. Open above.
  3. Bars 16-109 -- 8 exercises, about 30 minutes.
  4. Through the Chorus and Part G -- 6 exercises, about 25 minutes.
  5. Through Part G -- 6 exercises, about 27 minutes.
  6. Through Part G and the Chorus 2 -- 7 exercises, about 27 minutes.
  7. Through the Chorus 2 and Part R -- 8 exercises, about 30 minutes.
  8. The whole song -- 4 exercises, about 30 minutes.
START THE COURSE ↑

Questions

What BPM is One To Kill?

120 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is One To Kill hard to play on drums?

72 out of 100: demanding, mostly on the independence between the hands and the feet. The beat itself is 76 out of 100; the rest of the number is everything around it.

How long is the drum part?

135 bars, about 4:30 at the written tempo. The course breaks it into 29 exercises over 8 sittings, about 28 minutes each.

What do I need on the kit?

crash, hi-hat, snare, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in One To Kill?

13 fills to learn, played 32 times: bars 16, 20, 24, 36, 40, 52 and 26 more.

READ OFF THE SCORE ITSELF · 135 BARS ANALYSED