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Phantom Island · King Gizzard & The Lizard Wizard

EXERCISE 1 OF 51
Groove Q -- Outro 2
0 / 151 BARS COVERED
0 / 51 PASSED · 31 BARS LIT · IN THE OUTRO 2
COUNT-IN
PART C
PART C
PART E
PART C
OUTRO 2
10 groovesQCES1S5+5Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 6
FILL · 13
LAND · 13
RUN · 3
JOIN · 7
LINK · 2
SECTION · 6
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Phantom Island on drums

151 bars of 4/4 at a walking 104 BPM, 5:48 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

68 out of 100: demanding, mostly on the independence between the hands and the feet.

TEMPO
104 BPM
TIME
4/4
BARS
151
LENGTH
5:48
DIFFICULTY
68/100

silence through bars 1-16, hi-hat through bars 17-32, ride through bars 33-40, hi-hat through bars 41-49, silence through bars 50-56 and ride through bars 57-65, and 4 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 96-97, 100-101 and 104-105, and 11 more places -- 25.6% of every bar the kit plays. That is the spine of it; everything else is what happens around it.

    96
    1e+a2e+a3e+a4e+a
RD |xxx-xxx-x-x-xxx-|
SD |----x--x--x--x--|
BD |x-x--x--x--x--x-|
Phantom Island -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

13 fills to learn, played 22 times: bars 16, 24, 32, 40, 48, 56 and 16 more.

What the course does

It cuts the song into 37 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- Q -- 1 exercise, about 17 minutes. Open above.
  2. The grooves the song is built on -- C -- 1 exercise, about 17 minutes.
  3. The grooves the song is built on -- P -- 5 exercises, about 35 minutes.
  4. Bars 24-63 -- 6 exercises, about 30 minutes.
  5. Through Part C and Part E -- 7 exercises, about 29 minutes.
  6. Bars 48-76 -- 5 exercises, about 22 minutes.
  7. Bars 75-81 -- 4 exercises, about 29 minutes.
  8. Bars 77-101 -- 10 exercises, about 35 minutes.
  9. and 2 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Phantom Island?

104 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Phantom Island hard to play on drums?

68 out of 100: demanding, mostly on the independence between the hands and the feet. The beat itself is 66 out of 100; the rest of the number is everything around it.

How long is the drum part?

151 bars, about 5:48 at the written tempo. The course breaks it into 37 exercises over 10 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Phantom Island?

13 fills to learn, played 22 times: bars 16, 24, 32, 40, 48, 56 and 16 more.

READ OFF THE SCORE ITSELF · 151 BARS ANALYSED