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Pokemon Theme · Misc. Computer Games

Pokemon Theme · Misc. Computer Games
EXERCISE 11 OF 54
Fill at bar 8, 16, 45 and 2 more (a small one)
57 / 116 BARS COVERED
0 / 54 PASSED · 5 BARS LIT · IN THE PART D, PART I, PART M
PART D
PART I
CHORUS
PART A
PART M
PART Q
CHORUS 2
PART W
PART M
OUTRO
9 groovesGMDIW+4Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 9
FILL · 8
LAND · 8
RUN · 2
JOIN · 11
LINK · 8
SECTION · 7
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Pokemon Theme on drums

116 bars of 4/4 at 140 BPM, about 3:19 of playing, on crash, hi-hat, snare, mid tom, floor tom and kick.

41 out of 100 -- a fair first song -- with the independence between the hands and the feet the part that decides it.

TEMPO
140 BPM
TIME
4/4
BARS
116
LENGTH
3:19
DIFFICULTY
41/100

kick and crashes through bars 1-2, toms through bars 3-4, hi-hat through bars 5-36, kick and crashes through bars 37-38, toms through bars 39-40 and hi-hat through bars 41-55, and 7 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 21, 23 and 25, and 16 more places -- 21.1% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    21
    1e+a2e+a3e+a4e+a
CC |x---------------|
HH |--x-x-x-x-x-x-x-|
SD |----x-------x---|
BD |x---------x-----|
Pokemon Theme -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

8 fills to learn, played 16 times: bars 3, 4, 6, 8, 14, 16 and 10 more.

What the course does

It cuts the song into 45 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- M, N -- 4 exercises, about 29 minutes.
  2. The grooves the song is built on -- G -- 6 exercises, about 31 minutes.
  3. Through Part D and Part I -- 7 exercises, about 29 minutes. Open above.
  4. Through Part D and Part I -- 6 exercises, about 29 minutes.
  5. Bars 21-42 -- 6 exercises, about 29 minutes.
  6. Bars 38-58 -- 4 exercises, about 23 minutes.
  7. Bars 42-65 -- 6 exercises, about 34 minutes.
  8. Bars 69-87 -- 6 exercises, about 30 minutes.
  9. and 2 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Pokemon Theme?

140 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Pokemon Theme hard to play on drums?

41 out of 100 -- a fair first song -- with the independence between the hands and the feet the part that decides it. The beat itself is 33 out of 100; the rest of the number is everything around it.

How long is the drum part?

116 bars, about 3:19 at the written tempo. The course breaks it into 45 exercises over 10 sittings, about 28 minutes each.

What do I need on the kit?

crash, hi-hat, snare, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Pokemon Theme?

8 fills to learn, played 16 times: bars 3, 4, 6, 8, 14, 16 and 10 more.

READ OFF THE SCORE ITSELF · 116 BARS ANALYSED