← SONGS

Resident Evil (Of The Dead) · Fleshroad

EXERCISE 7 OF 79
Groove B -- Part B
67 / 174 BARS COVERED
0 / 79 PASSED · 20 BARS LIT
CHORUS
PART B
CHORUS 2
PART K
PART AB
CHORUS 3
PART B
CHORUS 4
OUTRO 2
9 groovesCKABBAX+4Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 10
FILL · 23
LAND · 23
RUN · 3
JOIN · 8
LINK · 4
SECTION · 7
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Resident Evil (Of The Dead) on drums

171 bars of 4/4 at 140 BPM, about 4:50 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

87 out of 100. Hard, and what makes it hard is the independence between the hands and the feet.

TEMPO
140 BPM
TIME
4/4
BARS
171
LENGTH
4:50
DIFFICULTY
87/100

snare through bar 1, hi-hat through bars 2-17, ride through bars 18-25, hi-hat through bars 26-33, toms through bars 34-35 and hi-hat through bars 36-51, and 14 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 4, 6 and 8, and 27 more places -- 17.9% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    4
    1e+a2e+a3e+a4e+a
CC |x---------------|
HH |----o-o-o-o-o-o-|
SD |-----x-x-x-x-x-x|
BD |x---x-x-x-x-x-x-|
Resident Evil (Of The Dead) -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

23 fills to learn, played 51 times: bars 1, 5, 7, 9, 11, 13 and 45 more.

What the course does

It cuts the song into 55 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- C -- 3 exercises, about 25 minutes.
  2. The grooves the song is built on -- K -- 3 exercises, about 28 minutes.
  3. The grooves the song is built on -- B -- 4 exercises, about 30 minutes. Open above.
  4. Through the Chorus -- 3 exercises, about 26 minutes.
  5. Through the Chorus -- 4 exercises, about 17 minutes.
  6. Through the Chorus -- 3 exercises, about 27 minutes.
  7. Bars 1-40 -- 8 exercises, about 28 minutes.
  8. Through the Chorus 2 and Part K -- 4 exercises, about 31 minutes.
  9. and 10 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Resident Evil (Of The Dead)?

140 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Resident Evil (Of The Dead) hard to play on drums?

87 out of 100. Hard, and what makes it hard is the independence between the hands and the feet. The beat itself is 72 out of 100; the rest of the number is everything around it.

How long is the drum part?

171 bars, about 4:50 at the written tempo. The course breaks it into 55 exercises over 18 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Resident Evil (Of The Dead)?

23 fills to learn, played 51 times: bars 1, 5, 7, 9, 11, 13 and 45 more.

READ OFF THE SCORE ITSELF · 171 BARS ANALYSED