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Rip And Tear · Mick Gordon

EXERCISE 3 OF 77
Groove D -- Part D
45 / 232 BARS COVERED
0 / 77 PASSED · 11 BARS LIT · IN THE PART D
PART D
PART AN
BREAK 6
PART AM
PART D
OUTRO
20 groovesS18BMAMAND+15Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 18
FILL · 12
LAND · 12
RUN · 5
JOIN · 14
LINK · 8
SECTION · 7
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Rip And Tear on drums

232 bars at 216 BPM -- fast, and 4:17 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

57 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
216 BPM
TIME
4/4
BARS
232
LENGTH
4:17
DIFFICULTY
57/100

snare through bar 1, silence through bars 2-3, ride through bars 4-8, snare through bars 9-22, ride through bars 23-33 and snare through bars 34-40, and 15 more changes after that.

The beat

The beat the song is built on is a 2-bar phrase, played through bars 200-202, 204-206 and 209-211, and 5 more places -- 14% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    200              201
    1e+a2e+a3e+a4e+a 1e+a2e+a3e+a4e+a
CC |x---x---x---x---|x---x---x---x---|
SD |----------------|x---------------|
BD |x-x---x-x-x-x-x-|--x-x-xxx-x---x-|
Rip And Tear -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

12 fills to learn, played 30 times: bars 10, 12, 15, 19, 21, 29 and 24 more.

What the course does

It cuts the song into 64 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- BM, AM -- 2 exercises, about 20 minutes.
  2. The grooves the song is built on -- D -- 3 exercises, about 29 minutes. Open above.
  3. Through Part D and Part E -- 6 exercises, about 23 minutes.
  4. Through Part E and the Break -- 4 exercises, about 25 minutes.
  5. Through Part K -- 2 exercises, about 20 minutes.
  6. Through Part K and Part P -- 5 exercises, about 32 minutes.
  7. Through Part P and Part S -- 2 exercises, about 30 minutes.
  8. Through Part P and Part S -- 5 exercises, about 30 minutes.
  9. and 11 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Rip And Tear?

216 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Rip And Tear hard to play on drums?

57 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 42 out of 100; the rest of the number is everything around it.

How long is the drum part?

232 bars, about 4:17 at the written tempo. The course breaks it into 64 exercises over 19 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Rip And Tear?

12 fills to learn, played 30 times: bars 10, 12, 15, 19, 21, 29 and 24 more.

READ OFF THE SCORE ITSELF · 232 BARS ANALYSED