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Run! Apocalypse! Run! · Ayreon

EXERCISE 1 OF 88
Groove M -- Chorus 2
0 / 231 BARS COVERED
0 / 88 PASSED · 44 BARS LIT
PART S1
PART I
PART K
CHORUS
PART O
CHORUS 2
CHORUS 3
PART R
CHORUS 4
PART I
PART S14
PART AU
OUTRO 2
14 groovesMIS14BDAU+9Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 11
FILL · 22
LAND · 22
RUN · 4
JOIN · 15
LINK · 1
SECTION · 12
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Run! Apocalypse! Run! on drums

231 bars at 260 BPM -- fast, and 3:33 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

72 out of 100: demanding, mostly on the independence between the hands and the feet.

TEMPO
260 BPM
TIME
4/4
BARS
231
LENGTH
3:33
DIFFICULTY
72/100

kick and crashes through bar 1, silence through bars 2-8, kick and crashes through bars 9-11, snare through bars 12-16, ride through bars 17-24 and hi-hat through bars 25-28, and 29 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 41-45, 51-66 and 69-71, and 4 more places -- 21.6% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    42
    1e+a2e+a3e+a4e+a
HH |o---o---o---o---|
SD |----x-------x---|
BD |x-----x---x-----|
Run! Apocalypse! Run! -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

22 fills to learn, played 57 times: bars 8, 16, 24, 36, 39, 50 and 51 more.

What the course does

It cuts the song into 65 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- M -- 2 exercises, about 19 minutes.
  2. The grooves the song is built on -- I -- 3 exercises, about 21 minutes.
  3. The grooves the song is built on -- BD -- 3 exercises, about 29 minutes.
  4. Bars 8-221 -- 7 exercises, about 30 minutes.
  5. Through Part S1 and Part H -- 4 exercises, about 25 minutes.
  6. Through Part S1 and Part H -- 3 exercises, about 26 minutes.
  7. Bars 20-36 -- 4 exercises, about 29 minutes.
  8. Through Part K and the Chorus -- 5 exercises, about 29 minutes.
  9. and 11 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Run! Apocalypse! Run!?

260 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Run! Apocalypse! Run! hard to play on drums?

72 out of 100: demanding, mostly on the independence between the hands and the feet. The beat itself is 49 out of 100; the rest of the number is everything around it.

How long is the drum part?

231 bars, about 3:33 at the written tempo. The course breaks it into 65 exercises over 19 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Run! Apocalypse! Run!?

22 fills to learn, played 57 times: bars 8, 16, 24, 36, 39, 50 and 51 more.

READ OFF THE SCORE ITSELF · 231 BARS ANALYSED