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self defeating prophecy · Dystopia

EXERCISE 6 OF 77
Groove F -- Part F
41 / 137 BARS COVERED
0 / 77 PASSED · 4 BARS LIT · IN THE PART F
PART A
PART F
CHORUS
PART R
CHORUS 2
PART AD
PART AL
CHORUS 3
CHORUS 4
OUTRO 2
12 groovesKADRALBB+7Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 13
FILL · 17
LAND · 17
RUN · 3
JOIN · 14
LINK · 4
SECTION · 8
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play self defeating prophecy on drums

137 bars of 4/4 at a walking 103 BPM, 5:19 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

71 out of 100: demanding, mostly on the independence between the hands and the feet.

TEMPO
103 BPM
TIME
4/4
BARS
137
LENGTH
5:19
DIFFICULTY
71/100

toms through bars 2-8, ride through bars 9-16, hi-hat through bars 17-83, ride through bars 84-87, toms through bars 88-95 and hi-hat through bars 96-111, and 2 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 17, 19 and 21, and 18 more places -- 16.9% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    17
    1...............2...............3...............4...............
CC |x-------x---------------x---------------------------------------|
HH |----------------o---------------o-------o-------o-------o-------|
SD |----------------x-------------------------------x---------------|
BD |x-------x---------------x---------------x---x-----------x-------|
self defeating prophecy -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

17 fills to learn, played 31 times: bars 8, 16, 20, 24, 28, 30 and 25 more.

What the course does

It cuts the song into 59 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- K -- 3 exercises, about 22 minutes.
  2. The grooves the song is built on -- V -- 1 exercise, about 22 minutes.
  3. The grooves the song is built on -- U -- 1 exercise, about 17 minutes.
  4. Through Part F and the Chorus -- 4 exercises, about 33 minutes. Open above.
  5. Bars 2-17 -- 5 exercises, about 20 minutes.
  6. Through Part F and the Chorus -- 4 exercises, about 29 minutes.
  7. Through the Chorus -- 5 exercises, about 28 minutes.
  8. Through the Chorus and Part R -- 5 exercises, about 33 minutes.
  9. and 11 more sittings after that.
START THE COURSE ↑

Questions

What BPM is self defeating prophecy?

103 BPM, in 4/4, with the time kept in thirty-second notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is self defeating prophecy hard to play on drums?

71 out of 100: demanding, mostly on the independence between the hands and the feet. The beat itself is 56 out of 100; the rest of the number is everything around it.

How long is the drum part?

137 bars, about 5:19 at the written tempo. The course breaks it into 59 exercises over 19 sittings, about 25 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in self defeating prophecy?

17 fills to learn, played 31 times: bars 8, 16, 20, 24, 28, 30 and 25 more.

READ OFF THE SCORE ITSELF · 137 BARS ANALYSED