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Shinjiru Gurai Ii Darou · B'Z

EXERCISE 12 OF 47
Join Part S2 to Part E (bars 4-6)
36 / 80 BARS COVERED
0 / 47 PASSED · 3 BARS LIT · IN THE PART S2, PART E
PART S2
PART E
PART K
CHORUS
PART E
PART K
PART N
PART A
PART AB
OUTRO
OUTRO 2
9 groovesOEKNAB+4Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 9
FILL · 9
LAND · 9
RUN · 4
JOIN · 8
LINK · 1
SECTION · 6
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Shinjiru Gurai Ii Darou on drums

80 bars of 4/4 at a walking 88 BPM, 3:37 of playing, on crash, ride, hi-hat, snare, high tom, mid tom and kick.

66 out of 100: demanding, mostly on the independence between the hands and the feet.

TEMPO
88 BPM
TIME
4/4
BARS
80
LENGTH
3:37
DIFFICULTY
66/100

snare through bars 2-8, hi-hat through bars 9-18, ride through bars 19-27, snare through bars 28-30, hi-hat through bars 31-40 and ride through bars 41-51, and 3 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 20-25, 63-64 and 66-68 -- 14.3% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    20
    1.......2.......3.......4.......
RD |x---x---x---x---x---x---x---x---|
SD |--------x---------------x-------|
BD |x---x-x-------x---x-x-----------|
Shinjiru Gurai Ii Darou -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

9 fills to learn, played 15 times: bars 2, 3, 4, 5, 7, 9 and 9 more.

What the course does

It cuts the song into 37 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- O, E -- 2 exercises, about 30 minutes.
  2. Bars 7-80 -- 5 exercises, about 19 minutes.
  3. The grooves the song is built on -- N -- 4 exercises, about 29 minutes.
  4. Bars 4-10 -- 4 exercises, about 28 minutes. Open above.
  5. Bars 8-19 -- 5 exercises, about 29 minutes.
  6. Through the Chorus and Part E -- 4 exercises, about 28 minutes.
  7. Bars 19-35 -- 7 exercises, about 30 minutes.
  8. Through Part K and Part N -- 3 exercises, about 26 minutes.
  9. and 3 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Shinjiru Gurai Ii Darou?

88 BPM, in 4/4, with the time kept in thirty-second notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Shinjiru Gurai Ii Darou hard to play on drums?

66 out of 100: demanding, mostly on the independence between the hands and the feet. The beat itself is 55 out of 100; the rest of the number is everything around it.

How long is the drum part?

80 bars, about 3:37 at the written tempo. The course breaks it into 37 exercises over 11 sittings, about 27 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Shinjiru Gurai Ii Darou?

9 fills to learn, played 15 times: bars 2, 3, 4, 5, 7, 9 and 9 more.

READ OFF THE SCORE ITSELF · 80 BARS ANALYSED