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Supercell · King Gizzard & The Lizard Wizard

EXERCISE 18 OF 39
Run I1 · Part I (bars 29-32)
63 / 125 BARS COVERED
0 / 39 PASSED · 4 BARS LIT · IN THE PART I
PART B
CHORUS
PART I
PART K
CHORUS 2
PART I
PART K
OUTRO
BREAK
10 groovesS14FIKQ+5Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 6
FILL · 4
LAND · 4
RUN · 5
JOIN · 9
LINK · 4
SECTION · 6
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Supercell on drums

125 bars of 6/4 -- not four -- at 142 BPM, 4:47 of playing on crash, ride, snare, high tom, mid tom and kick.

62 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
142 BPM
TIME
6/4
BARS
125
LENGTH
4:47
DIFFICULTY
62/100

silence through bars 1-4, snare through bars 5-13, silence through bars 14-16, ride through bars 17-28, snare through bars 29-40 and ride through bars 41-48, and 8 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 17-19, 21-23 and 25-27, and 2 more places -- 17.6% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    18
    1e+a2e+a3e+a4e+a5e+a
RD |x-x-x-x-x-x-x-x-x-x-|
SD |--x---x---x---x---x-|
BD |xxxxxxxxxxxxxxxxxxxx|
Supercell -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

4 fills to learn, played 16 times: bars 12, 20, 24, 28, 32, 44 and 10 more.

What the course does

It cuts the song into 34 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- F -- 4 exercises, about 32 minutes.
  2. The grooves the song is built on -- K, B -- 2 exercises, about 28 minutes.
  3. Bars 5-28 -- 7 exercises, about 27 minutes.
  4. Bars 25-56 -- 4 exercises, about 30 minutes.
  5. Bars 29-43 -- 6 exercises, about 28 minutes. Open above.
  6. Through Part I and Part B -- 3 exercises, about 14 minutes.
  7. Through Part B and Part O -- 3 exercises, about 26 minutes.
  8. Bars 67-82 -- 4 exercises, about 29 minutes.
  9. and 2 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Supercell?

142 BPM, in 6/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Supercell hard to play on drums?

62 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 80 out of 100; the rest of the number is everything around it.

How long is the drum part?

125 bars, about 4:47 at the written tempo. The course breaks it into 34 exercises over 10 sittings, about 25 minutes each.

What do I need on the kit?

crash, ride, snare, high tom, mid tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Supercell?

4 fills to learn, played 16 times: bars 12, 20, 24, 28, 32, 44 and 10 more.

READ OFF THE SCORE ITSELF · 125 BARS ANALYSED