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Terminal Spirit Disease · At The Gates

EXERCISE 4 OF 57
Groove D -- Part D
107 / 305 BARS COVERED
0 / 57 PASSED · 45 BARS LIT · IN THE PART D, OUTRO
PART A
PART D
PART D
PART D
PART A
PART D
PART D
PART A
PART D
OUTRO
OUTRO 2
7 groovesBDAFM+2Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 14
FILL · 5
LAND · 5
RUN · 2
JOIN · 12
LINK · 12
SECTION · 6
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Terminal Spirit Disease on drums

305 bars of 3/4 -- not four -- at 250 BPM, 3:40 of playing on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

55 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
250 BPM
TIME
3/4
BARS
305
LENGTH
3:40
DIFFICULTY
55/100

snare through bars 1-24, ride through bars 25-33, snare through bars 34-37, toms through bars 38-46, snare through bars 47-51 and ride through bars 52-61, and 32 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 17-23, 46-51 and 82-88, and 5 more places -- 19.3% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    17
    1e+a2e+a3e+a
CC |x-----x-----|
SD |------x-----|
BD |x-x-x-x-x-x-|
Terminal Spirit Disease -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

5 fills to learn, played 24 times: bars 32, 38, 39, 40, 41, 42 and 18 more.

What the course does

It cuts the song into 51 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- B, A -- 3 exercises, about 30 minutes.
  2. The grooves the song is built on -- D -- 3 exercises, about 23 minutes. Open above.
  3. Through Part D and Part F -- 4 exercises, about 22 minutes.
  4. Through Part D and Part F -- 3 exercises, about 20 minutes.
  5. Through Part F and the Chorus 2 -- 5 exercises, about 27 minutes.
  6. Through the Chorus 2 and Part D -- 3 exercises, about 20 minutes.
  7. Through Part D -- 2 exercises, about 25 minutes.
  8. Through Part D and Part M -- 3 exercises, about 22 minutes.
  9. and 7 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Terminal Spirit Disease?

250 BPM, in 3/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Terminal Spirit Disease hard to play on drums?

55 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 31 out of 100; the rest of the number is everything around it.

How long is the drum part?

305 bars, about 3:40 at the written tempo. The course breaks it into 51 exercises over 15 sittings, about 25 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Terminal Spirit Disease?

5 fills to learn, played 24 times: bars 32, 38, 39, 40, 41, 42 and 18 more.

READ OFF THE SCORE ITSELF · 305 BARS ANALYSED